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Removed remnants of editoritems buffer as it is no longer used
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@@ -6,14 +6,9 @@
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typedef struct{
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BOOLEAN fGameInit; //Used for initializing save variables the first time.
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//This flag is initialize at
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BOOLEAN fKill; //flagged for deallocation.
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BOOLEAN fActive; //currently active
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UINT16 *pusItemIndex; //a dynamic array of Item indices
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UINT32 uiBuffer; //index of buffer
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UINT32 uiItemType; //Weapons, ammo, armour, explosives, equipment
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//Kaiden/Buggler: was previously INT16 - Fix for number of items capped by class in editor
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INT32 sWidth, sHeight; //width and height of buffer
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INT16 sNumItems; //total number of items in the current class of item.
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INT16 sSelItemIndex; //currently selected item index.
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INT16 sHilitedItemIndex;
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