Removed remnants of editoritems buffer as it is no longer used

This commit is contained in:
Asdow
2022-11-07 19:12:53 +02:00
parent 9919531f56
commit af9e221578
2 changed files with 10 additions and 108 deletions
-5
View File
@@ -6,14 +6,9 @@
typedef struct{
BOOLEAN fGameInit; //Used for initializing save variables the first time.
//This flag is initialize at
BOOLEAN fKill; //flagged for deallocation.
BOOLEAN fActive; //currently active
UINT16 *pusItemIndex; //a dynamic array of Item indices
UINT32 uiBuffer; //index of buffer
UINT32 uiItemType; //Weapons, ammo, armour, explosives, equipment
//Kaiden/Buggler: was previously INT16 - Fix for number of items capped by class in editor
INT32 sWidth, sHeight; //width and height of buffer
INT16 sNumItems; //total number of items in the current class of item.
INT16 sSelItemIndex; //currently selected item index.
INT16 sHilitedItemIndex;