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Added "Real Time Mode" (by borys762 and The_Bob)
- To look for code changes search for "The_Bob" comments - There are 2 new entries in the ja2_options.ini in the [JA2 Tactical Settings] section: ALLOW_REAL_TIME_SNEAK, QUIET_REAL_TIME_SNEAK git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2921 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -246,6 +246,8 @@ UINT8 gubCheatLevel = STARTING_CHEAT_LEVEL;
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extern BOOLEAN CompatibleAmmoForGun( OBJECTTYPE *pTryObject, OBJECTTYPE *pTestObject );
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extern void DetermineWhichAssignmentMenusCanBeShown( void );
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extern void DetermineWhichMilitiaControlMenusCanBeShown( void ); //lalien
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// The_Bob - real time sneaking, 01-06-09
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extern BOOLEAN WeSeeNoOne(void); // Needed to control entering turn-based with ctrl-x
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void GetTBMouseButtonInput( UINT32 *puiNewEvent )
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{
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@@ -2363,7 +2365,53 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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}
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}
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else if ( fCtrl ) // The_Bob - real time sneaking, 01-06-09
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{ // ctrl-x: enter turn based while sneaking - check if RT sneak is on, iw we're not already in combat and if we actually see any enemies
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if (gGameExternalOptions.fAllowRealTimeSneak)
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{
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BOOLEAN fSneakingInRealTime = true;
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if( gTacticalStatus.uiFlags & INCOMBAT )
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{ // Don't allow this in combat
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if (!gGameExternalOptions.fQuietRealTimeSneak)
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"In combat already !");
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fSneakingInRealTime = false;
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}
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if( WeSeeNoOne() )
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{ // Don't allow this if no enemies are seen - we have the forced turn mode for that
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if (!gGameExternalOptions.fQuietRealTimeSneak)
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"No enemies in sight !");
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fSneakingInRealTime = false;
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}
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if (fSneakingInRealTime)
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EnterCombatMode(OUR_TEAM);
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}
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}
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break;
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// The_Bob - real time sneaking, 01-06-09
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case 'X': // shift-ctrl-x: toggle real time sneaking
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if ( fCtrl )
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{
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if (gGameExternalOptions.fAllowRealTimeSneak)
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{
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gGameExternalOptions.fAllowRealTimeSneak = false;
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Real-time sneaking OFF");
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if( !WeSeeNoOne() ) // if we're sneaking up on someone, enter turn-based
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EnterCombatMode(OUR_TEAM);
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}
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else
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{
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gGameExternalOptions.fAllowRealTimeSneak = true;
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Real-time sneaking ON");
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}
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}
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break;
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case '/':
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