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Added "Real Time Mode" (by borys762 and The_Bob)
- To look for code changes search for "The_Bob" comments - There are 2 new entries in the ja2_options.ini in the [JA2 Tactical Settings] section: ALLOW_REAL_TIME_SNEAK, QUIET_REAL_TIME_SNEAK git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2921 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+21
-3
@@ -74,6 +74,9 @@ void DecayWatchedLocs( INT8 bTeam );
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void HandleManNoLongerSeen( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOpponent, INT8 * pPersOL, INT8 * pbPublOL );
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// The_Bob - real time sneaking code 01/06/09
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extern void CancelItemPointer(void);
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extern BOOLEAN NobodyAlerted(void);
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//#define TESTOPPLIST
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// for ManSeesMan()
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@@ -480,9 +483,24 @@ void HandleBestSightingPositionInRealtime( void )
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//if (gfHumanSawSomeoneInRealtime)
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{
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if (gubBestToMakeSighting[ 1 ] == NOBODY)
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{
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// award turn
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EnterCombatMode( MercPtrs[gubBestToMakeSighting[ 0 ]]->bTeam );
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{ // The_Bob - real time sneaking code 01/06/09
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// if real time sneaking conditions are met...
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if (gGameExternalOptions.fAllowRealTimeSneak && MercPtrs[gubBestToMakeSighting[ 0 ]]->bTeam == OUR_TEAM && NobodyAlerted() )
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{
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// get rid of the item under cursor (we gotta react FAST)
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CancelItemPointer();
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// select (and center screen on) the merc who saw the enemy
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if (gusSelectedSoldier != (UINT16)MercPtrs[gubBestToMakeSighting[ 0 ]]->ubID)
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SelectSoldier (MercPtrs[gubBestToMakeSighting[ 0 ]]->ubID, false, true);
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// if not quiet, emit a message warning the player
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if (!gGameExternalOptions.fQuietRealTimeSneak)
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ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Enemy spotted! (ctrl-x to enter turn based)");
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return; // and do nothing
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}
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else
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// otherwise, simply award the turn to the team that saw the enemy first
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EnterCombatMode( MercPtrs[gubBestToMakeSighting[ 0 ]]->bTeam );
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}
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else
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{
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