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Little Alien
- Game version string changed Added changes from Madd Mugsy 2006.05.24 - Fixed tracer bullet firing during daytime bug - Made camobonus not depend on gear status - Items with coolness = 0 are "illegal" - Made wirecutter cursor appear for utility knife when able to cut fences - Made autofire-only guns not work if they're in the secondary hand git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@80 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1173,6 +1173,9 @@ UINT16 ReplacementAmmo[][2] =
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BOOLEAN ItemIsLegal( UINT16 usItemIndex )
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{
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//if the user has selected the reduced gun list
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if ( Item[usItemIndex].ubCoolness == 0 )
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return FALSE;
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if( !gGameOptions.fGunNut )
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{
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//if the item is a gun, or ammo
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@@ -7018,11 +7021,11 @@ INT16 GetCamoBonus( OBJECTTYPE * pObj )
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INT8 bLoop;
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INT16 bns=0;
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bns = (INT16) (Item[pObj->usItem].camobonus * (WEAPON_STATUS_MOD(pObj->bStatus[0]) / 100)) ;
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bns = (INT16) (Item[pObj->usItem].camobonus);// * (WEAPON_STATUS_MOD(pObj->bStatus[0]) / 100)) ;
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for (bLoop = 0; bLoop < MAX_ATTACHMENTS; bLoop++)
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{
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bns += (INT16) (Item[pObj->usAttachItem[bLoop]].camobonus * (WEAPON_STATUS_MOD(pObj->bAttachStatus[bLoop]) / 100));
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bns += (INT16) (Item[pObj->usAttachItem[bLoop]].camobonus);// * (WEAPON_STATUS_MOD(pObj->bAttachStatus[bLoop]) / 100));
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}
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return( bns );
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}
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