diff --git a/GameVersion.cpp b/GameVersion.cpp index 8ba65bf4..97b7fa95 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.189" }; + INT16 zVersionLabel[256] = { L"Release v1.13.194" }; #endif diff --git a/TileEngine/LightEffects.cpp b/TileEngine/LightEffects.cpp index e722baa2..ad9d056b 100644 --- a/TileEngine/LightEffects.cpp +++ b/TileEngine/LightEffects.cpp @@ -198,9 +198,9 @@ void DecayLightEffects( UINT32 uiTime ) if ( pLight->fAllocated ) { // ATE: Do this every so ofte, to acheive the effect we want... - if ( ( uiTime - pLight->uiTimeOfLastUpdate ) > 350 ) + if ( ( uiTime - pLight->uiTimeOfLastUpdate ) > 10 ) { - usNumUpdates = ( UINT16 ) ( ( uiTime - pLight->uiTimeOfLastUpdate ) / 350 ); + usNumUpdates = ( UINT16 ) ( ( uiTime - pLight->uiTimeOfLastUpdate ) / 10 ); pLight->uiTimeOfLastUpdate = uiTime;