From b0271bfc7dd94901dd27de0e8f03335154d0ee12 Mon Sep 17 00:00:00 2001 From: MaddMugsy Date: Thu, 8 Jun 2006 05:23:07 +0000 Subject: [PATCH] - updated breaklight duration checks to allow us to have shorter duration breaklights git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@194 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- GameVersion.cpp | 2 +- TileEngine/LightEffects.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/GameVersion.cpp b/GameVersion.cpp index 8ba65bf4..97b7fa95 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.189" }; + INT16 zVersionLabel[256] = { L"Release v1.13.194" }; #endif diff --git a/TileEngine/LightEffects.cpp b/TileEngine/LightEffects.cpp index e722baa2..ad9d056b 100644 --- a/TileEngine/LightEffects.cpp +++ b/TileEngine/LightEffects.cpp @@ -198,9 +198,9 @@ void DecayLightEffects( UINT32 uiTime ) if ( pLight->fAllocated ) { // ATE: Do this every so ofte, to acheive the effect we want... - if ( ( uiTime - pLight->uiTimeOfLastUpdate ) > 350 ) + if ( ( uiTime - pLight->uiTimeOfLastUpdate ) > 10 ) { - usNumUpdates = ( UINT16 ) ( ( uiTime - pLight->uiTimeOfLastUpdate ) / 350 ); + usNumUpdates = ( UINT16 ) ( ( uiTime - pLight->uiTimeOfLastUpdate ) / 10 ); pLight->uiTimeOfLastUpdate = uiTime;