diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index 1e27de8a..b92300a1 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -2122,7 +2122,7 @@ BOOLEAN UseGunNCTH( SOLDIERTYPE *pSoldier , INT32 sTargetGridNo ) { UINT16 usBaseChance = gGameCTHConstants.BASIC_RELIABILITY_ODDS; FLOAT dReliabilityRatio = 3.0f * ((FLOAT)usBaseChance / (FLOAT)BASIC_DEPRECIATE_CHANCE); // Compare original odds to new odds. - uiDepreciateTest = usBaseChance + (INT16)( dReliabilityRatio * GetReliability( &(pSoldier->inv[pSoldier->ubAttackingHand]) - iOverheatReliabilityMalus) ); + uiDepreciateTest = usBaseChance + (INT16)( dReliabilityRatio * GetReliability( &(pSoldier->inv[pSoldier->ubAttackingHand]) ) - iOverheatReliabilityMalus); uiDepreciateTest = max(0, uiDepreciateTest); } else