Added functions for utf8 <> wstring conversion.

Added message when AI breaks deadlock because cannot complete action.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9262 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2022-01-16 17:09:09 +00:00
parent 43c46b9284
commit b06b9132a7
3 changed files with 37 additions and 5 deletions
+27
View File
@@ -4,6 +4,9 @@
#include "text.h"
#include "Fileman.h"
#include "GameSettings.h"
// sevenfm
#include <codecvt>
#include <string>
#endif
BOOLEAN LoadItemInfo(UINT16 ubIndex, STR16 pNameString, STR16 pInfoString )
@@ -1300,3 +1303,27 @@ void ParseCommandLine (
++*numargs;
}
inline std::string narrow(std::wstring const& text)
{
std::locale const loc("");
wchar_t const* from = text.c_str();
std::size_t const len = text.size();
std::vector<char> buffer(len + 1);
std::use_facet<std::ctype<wchar_t> >(loc).narrow(from, from + len, '_', &buffer[0]);
return std::string(&buffer[0], &buffer[len]);
}
// convert UTF-8 string to wstring
std::wstring utf8_to_wstring(const std::string& str)
{
std::wstring_convert<std::codecvt_utf8<wchar_t>> myconv;
return myconv.from_bytes(str);
}
// convert wstring to UTF-8 string
std::string wstring_to_utf8(const std::wstring& str)
{
std::wstring_convert<std::codecvt_utf8<wchar_t>> myconv;
return myconv.to_bytes(str);
}