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Editor: Disable light sprites that are not in bounds. Actually happens in some sectors (ie Drassen)
Editor: Fix for use of uninitialized variable in undo Editor: Fix for clipping bounds that are offscreen (causes crash) Fix for AP bonus reading from INI Fix mine indexes when looking for creature infestation of mines Final (?) fix for militia reinforcements. Also a change: If you refuse reinforcements, none will come for the entirety of the battle Increase size of cover and LOS grids to fit max radius Fix for uninitialized light level in DistanceVisible Move CheckForEndOfBattle to end of ReduceAttackBusy, to remove a possible militia invalidate upon promotion Change the way Alt-L handles reloading git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1142 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -679,6 +679,14 @@ void RenderMapEntryPointsAndLights()
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{
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if( LightSprites[ i ].uiFlags & LIGHT_SPR_ACTIVE )
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{
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// Check for light out of bounds. This actually happens in Drassen.
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if (LightSprites[ i ].iY < 0 || LightSprites[ i ].iY > WORLD_ROWS ||
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LightSprites[ i ].iX < 0 || LightSprites[ i ].iX > WORLD_COLS)
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{
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LightSprites[ i ].uiFlags &= (~LIGHT_SPR_ACTIVE);
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continue;
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}
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sGridNo = LightSprites[ i ].iY * WORLD_COLS + LightSprites[ i ].iX;
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GetGridNoScreenPos( sGridNo, 0, &sScreenX, &sScreenY );
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if( sScreenY >= (- 50) && sScreenY < (2 * iScreenHeightOffset + 300) && sScreenX >= (- 40) && sScreenX < SCREEN_WIDTH )
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@@ -591,6 +591,8 @@ BOOLEAN ExecuteUndoList( void )
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{
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iUndoMapIndex = gpTileUndoStack->pData->iMapIndex;
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fExitGrid = ExitGridAtGridNo( (UINT16)iUndoMapIndex );
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// Find which map tile we are to "undo"
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if( gpTileUndoStack->pData->fLightSaved )
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{ //We saved a light, so delete that light
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@@ -609,7 +611,6 @@ BOOLEAN ExecuteUndoList( void )
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else
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{ // We execute the undo command node by simply swapping the contents
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// of the undo's MAP_ELEMENT with the world's element.
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fExitGrid = ExitGridAtGridNo( (UINT16)iUndoMapIndex );
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SwapMapElementWithWorld( iUndoMapIndex, gpTileUndoStack->pData->pMapTile );
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// copy the room number information back
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@@ -803,7 +803,7 @@ void ShowCurrentDrawingMode( void )
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NewRect.iLeft = iScreenWidthOffset + 0;
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NewRect.iTop = 2 * iScreenHeightOffset + 400;
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NewRect.iRight = iScreenWidthOffset + 100;
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NewRect.iBottom = 2 * iScreenWidthOffset + 458;
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NewRect.iBottom = 2 * iScreenHeightOffset + 458;
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GetClippingRect(&ClipRect);
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SetClippingRect(&NewRect);
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