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Editor: Disable light sprites that are not in bounds. Actually happens in some sectors (ie Drassen)
Editor: Fix for use of uninitialized variable in undo Editor: Fix for clipping bounds that are offscreen (causes crash) Fix for AP bonus reading from INI Fix mine indexes when looking for creature infestation of mines Final (?) fix for militia reinforcements. Also a change: If you refuse reinforcements, none will come for the entirety of the battle Increase size of cover and LOS grids to fit max radius Fix for uninitialized light level in DistanceVisible Move CheckForEndOfBattle to end of ReduceAttackBusy, to remove a possible militia invalidate upon promotion Change the way Alt-L handles reloading git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1142 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+49
-49
@@ -433,11 +433,11 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fAllowTacticalMilitiaCommand = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_TACTICAL_MILITIA_COMMAND",0);
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// Enemy AP settings
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gGameExternalOptions.iEasyAPBonus = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_AP_BONUS",0);
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gGameExternalOptions.iExperiencedAPBonus = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_AP_BONUS",0);
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gGameExternalOptions.iExpertAPBonus = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_AP_BONUS",0);
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gGameExternalOptions.iInsaneAPBonus = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_AP_BONUS",0);
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gGameExternalOptions.iPlayerAPBonus = iniReader.ReadInteger("JA2 Gameplay Settings","PLAYER_AP_BONUS",0);
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gGameExternalOptions.iEasyAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","NOVICE_AP_BONUS",0);
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gGameExternalOptions.iExperiencedAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","EXPERIENCED_AP_BONUS",0);
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gGameExternalOptions.iExpertAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","EXPERT_AP_BONUS",0);
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gGameExternalOptions.iInsaneAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","INSANE_AP_BONUS",0);
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gGameExternalOptions.iPlayerAPBonus = iniReader.ReadInteger("JA2 Tactical Settings","PLAYER_AP_BONUS",0);
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// Sight range
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gGameExternalOptions.ubStraightSightRange = iniReader.ReadInteger("JA2 Tactical Settings","BASE_SIGHT_RANGE",13);
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@@ -450,10 +450,37 @@ void LoadGameExternalOptions()
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// Soldier tool tips
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gGameExternalOptions.gfAllowSoldierToolTips = iniReader.ReadBoolean("JA2 Tactical Settings","ALLOW_SOLDIER_TOOL_TIPS",0);
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// ShadoWarrior: Tooltip changes (start)
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gGameExternalOptions.ubSoldierTooltipDetailLevel = iniReader.ReadInteger("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DETAIL_LEVEL", 1);
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gGameExternalOptions.fEnableDynamicSoldierTooltips = iniReader.ReadBoolean("JA2 Tactical Settings", "DYNAMIC_SOLDIER_TOOLTIPS", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipLocation = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_LOCATION", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipBrightness = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_BRIGHTNESS", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipRangeToTarget = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_RANGE_TO_TARGET", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipID = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_ID", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipOrders = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_ORDERS", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipAttitude = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_ATTITUDE", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipActionPoints = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_ACTIONPOINTS", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipHealth = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_HEALTH", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipHelmet = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_HELMET", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipVest = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_VEST", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipLeggings = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_LEGGINGS", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipHeadItem1 = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_1", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipHeadItem2 = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_2", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipWeapon = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_WEAPON", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipSecondHand = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_OFF_HAND", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipBigSlot1 = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_1", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipBigSlot2 = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_2", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipBigSlot3 = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_3", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipBigSlot4 = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_4", TRUE);
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// ShadoWarrior: Tooltip changes (end)
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// Unload weapons & remove attachments
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gGameExternalOptions.gfShiftFUnloadWeapons = iniReader.ReadBoolean("JA2 Tactical Settings","SHIFT_F_UNLOAD_WEAPONS",1);
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gGameExternalOptions.gfShiftFRemoveAttachments = iniReader.ReadBoolean("JA2 Tactical Settings","SHIFT_F_REMOVE_ATTACHMENTS",1);
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gGameExternalOptions.fEnableArmorCoverage = iniReader.ReadBoolean("JA2 Tactical Settings", "ENABLE_ARMOR_COVERAGE", FALSE); // ShadoWarrior for Captain J's armor coverage
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//################# Rain Settings ##################
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// Rain settings
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@@ -553,31 +580,31 @@ void LoadGameExternalOptions()
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gGameExternalOptions.iPercentElitesBonusExperienced = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_ELITE_BONUS",0);
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gGameExternalOptions.iPercentElitesBonusExpert = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_ELITE_BONUS",25);
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gGameExternalOptions.iPercentElitesBonusInsane = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_ELITE_BONUS",25);
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gGameExternalOptions.iPercentElitesBonusInsane = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_ELITE_BONUS",50);
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gGameExternalOptions.ubMinEnemyGroupSizeNovice = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_MIN_ENEMY_GROUP_SIZE",3);
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gGameExternalOptions.ubMinEnemyGroupSizeExperienced = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_MIN_ENEMY_GROUP_SIZE",4);
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gGameExternalOptions.ubMinEnemyGroupSizeExpert = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_MIN_ENEMY_GROUP_SIZE",6);
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gGameExternalOptions.ubMinEnemyGroupSizeInsane = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_MIN_ENEMY_GROUP_SIZE",12);
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gGameExternalOptions.ubEasyEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","EASY_ENEMY_STARTING_ALERT_LEVEL", 5);
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gGameExternalOptions.ubEasyEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_ENEMY_STARTING_ALERT_LEVEL", 5);
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gGameExternalOptions.ubNormalEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","NORMAL_ENEMY_STARTING_ALERT_LEVEL", 20);
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gGameExternalOptions.ubHardEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_ENEMY_STARTING_ALERT_LEVEL", 60);
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gGameExternalOptions.ubInsaneEnemyStartingAlertLevel = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_ENEMY_STARTING_ALERT_LEVEL", 80);
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gGameExternalOptions.ubEasyEnemyStartingAlertDecay = iniReader.ReadInteger("JA2 Gameplay Settings","EASY_ENEMY_STARTING_ALERT_DECAY", 75);
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gGameExternalOptions.ubNormalEnemyStartingAlertDecay = iniReader.ReadInteger("JA2 Gameplay Settings","NORMAL_ENEMY_STARTING_ALERT_DECAY", 50);
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gGameExternalOptions.ubHardEnemyStartingAlertDecay = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_ENEMY_STARTING_ALERT_DECAY", 25);
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gGameExternalOptions.ubEasyEnemyStartingAlertDecay = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_ENEMY_STARTING_ALERT_DECAY", 75);
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gGameExternalOptions.ubNormalEnemyStartingAlertDecay = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_ENEMY_STARTING_ALERT_DECAY", 50);
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gGameExternalOptions.ubHardEnemyStartingAlertDecay = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_ENEMY_STARTING_ALERT_DECAY", 25);
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gGameExternalOptions.ubInsaneEnemyStartingAlertDecay = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_ENEMY_STARTING_ALERT_DECAY", 10);
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gGameExternalOptions.ubEasyTimeEvaluateInMinutes = iniReader.ReadInteger("JA2 Gameplay Settings","EASY_TIME_EVALUATE_IN_MINUTES", 480);
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gGameExternalOptions.ubNormalTimeEvaluateInMinutes = iniReader.ReadInteger("JA2 Gameplay Settings","NORMAL_TIME_EVALUATE_IN_MINUTES", 360);
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gGameExternalOptions.ubHardTimeEvaluateInMinutes = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_TIME_EVALUATE_IN_MINUTES", 180);
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gGameExternalOptions.ubEasyTimeEvaluateInMinutes = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_TIME_EVALUATE_IN_MINUTES", 480);
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gGameExternalOptions.ubNormalTimeEvaluateInMinutes = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_TIME_EVALUATE_IN_MINUTES", 360);
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gGameExternalOptions.ubHardTimeEvaluateInMinutes = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_TIME_EVALUATE_IN_MINUTES", 180);
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gGameExternalOptions.ubInsaneTimeEvaluateInMinutes = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_TIME_EVALUATE_IN_MINUTES", 90);
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gGameExternalOptions.ubEasyTimeEvaluateVariance = iniReader.ReadInteger("JA2 Gameplay Settings","EASY_TIME_EVALUATE_VARIANCE", 240);
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gGameExternalOptions.ubNormalTimeEvaluateVariance = iniReader.ReadInteger("JA2 Gameplay Settings","NORMAL_TIME_EVALUATE_VARIANCE", 180);
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gGameExternalOptions.ubHardTimeEvaluateVariance = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_TIME_EVALUATE_VARIANCE", 120);
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gGameExternalOptions.ubEasyTimeEvaluateVariance = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_TIME_EVALUATE_VARIANCE", 240);
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gGameExternalOptions.ubNormalTimeEvaluateVariance = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_TIME_EVALUATE_VARIANCE", 180);
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gGameExternalOptions.ubHardTimeEvaluateVariance = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_TIME_EVALUATE_VARIANCE", 120);
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gGameExternalOptions.ubInsaneTimeEvaluateVariance = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_TIME_EVALUATE_VARIANCE", 60);
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gGameExternalOptions.ubEasyGracePeriodInHours = iniReader.ReadInteger("JA2 Gameplay Settings","EASY_GRACE_PERIOD_IN_HOURS", 144);
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@@ -585,14 +612,14 @@ void LoadGameExternalOptions()
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gGameExternalOptions.ubHardGracePeriodInHours = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_GRACE_PERIOD_IN_HOURS", 48);
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gGameExternalOptions.ubInsaneGracePeriodInHours = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_GRACE_PERIOD_IN_HOURS", 6);
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gGameExternalOptions.ubEasyPatrolGracePeriodInDays = iniReader.ReadInteger("JA2 Gameplay Settings","EASY_PATROL_GRACE_PERIOD_IN_DAYS", 16);
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gGameExternalOptions.ubNormalPatrolGracePeriodInDays = iniReader.ReadInteger("JA2 Gameplay Settings","NORMAL_PATROL_GRACE_PERIOD_IN_DAYS", 12);
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gGameExternalOptions.ubHardPatrolGracePeriodInDays = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_PATROL_GRACE_PERIOD_IN_DAYS", 8);
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gGameExternalOptions.ubEasyPatrolGracePeriodInDays = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_PATROL_GRACE_PERIOD_IN_DAYS", 16);
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gGameExternalOptions.ubNormalPatrolGracePeriodInDays = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_PATROL_GRACE_PERIOD_IN_DAYS", 12);
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gGameExternalOptions.ubHardPatrolGracePeriodInDays = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_PATROL_GRACE_PERIOD_IN_DAYS", 8);
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gGameExternalOptions.ubInsanePatrolGracePeriodInDays = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_PATROL_GRACE_PERIOD_IN_DAYS", 2);
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gGameExternalOptions.ubEasyNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","EASY_NUM_AWARE_BATTLES", 1);
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gGameExternalOptions.ubNormalNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","NORMAL_NUM_AWARE_BATTLES", 2);
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gGameExternalOptions.ubHardNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","HARD_NUM_AWARE_BATTLES", 3);
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gGameExternalOptions.ubEasyNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","NOVICE_NUM_AWARE_BATTLES", 1);
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gGameExternalOptions.ubNormalNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERIENCED_NUM_AWARE_BATTLES", 2);
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gGameExternalOptions.ubHardNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","EXPERT_NUM_AWARE_BATTLES", 3);
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gGameExternalOptions.ubInsaneNumAwareBattles = iniReader.ReadInteger("JA2 Gameplay Settings","INSANE_NUM_AWARE_BATTLES", 4);
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//New v1.13 settings
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@@ -681,33 +708,6 @@ void LoadGameExternalOptions()
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// Kaiden: Vehicle Inventory change - Added INI file Option VEHICLE_INVENTORY
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gGameExternalOptions.fVehicleInventory = iniReader.ReadBoolean("JA2 Gameplay Settings", "VEHICLE_INVENTORY", TRUE);
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gGameExternalOptions.fEnableArmorCoverage = iniReader.ReadBoolean("JA2 Tactical Settings", "ENABLE_ARMOR_COVERAGE", FALSE); // ShadoWarrior for Captain J's armor coverage
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// ShadoWarrior: Tooltip changes (start)
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gGameExternalOptions.ubSoldierTooltipDetailLevel = iniReader.ReadInteger("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DETAIL_LEVEL", 1);
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gGameExternalOptions.fEnableDynamicSoldierTooltips = iniReader.ReadBoolean("JA2 Tactical Settings", "DYNAMIC_SOLDIER_TOOLTIPS", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipLocation = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_LOCATION", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipBrightness = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_BRIGHTNESS", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipRangeToTarget = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_RANGE_TO_TARGET", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipID = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_ID", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipOrders = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_ORDERS", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipAttitude = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_ATTITUDE", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipActionPoints = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_ACTIONPOINTS", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipHealth = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_HEALTH", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipHelmet = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_HELMET", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipVest = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_VEST", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipLeggings = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_LEGGINGS", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipHeadItem1 = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_1", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipHeadItem2 = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_HEAD_SLOT_2", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipWeapon = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_WEAPON", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipSecondHand = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_OFF_HAND", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipBigSlot1 = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_1", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipBigSlot2 = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_2", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipBigSlot3 = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_3", TRUE);
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gGameExternalOptions.fEnableSoldierTooltipBigSlot4 = iniReader.ReadBoolean("JA2 Tactical Settings", "SOLDIER_TOOLTIP_DISPLAY_BIG_SLOT_4", TRUE);
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// ShadoWarrior: Tooltip changes (end)
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}
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