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BR Info Panel Enhancements (by Buggler)
- Added more info on BR right panel (Melee Weapons AP, Damage & Stun Damage, Protection & Camo etc.) - Fixed BR Item Info Helptext: AP for Heavy, Binoculars & Melee weapons - Fixed CTD on using LEFT/Right arrow hotkey when there's only 1 page in AIM Facial Index - Fix for AIM starting gear kit hotkeys - Add Heavy Weapon ReadyAP value in InterfaceItem git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5779 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
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-2
@@ -1273,12 +1273,16 @@ enum
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BOBBYR_GUNS_MAGAZINE,
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BOBBYR_GUNS_RANGE,
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BOBBYR_GUNS_DAMAGE,
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BOBBYR_GUNS_ROF, //5
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BOBBYR_GUNS_ROF,
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BOBBYR_GUNS_AP,
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BOBBYR_GUNS_STUN,
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BOBBYR_GUNS_PROTECTION,
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BOBBYR_GUNS_CAMO,
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BOBBYR_GUNS_COST,
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BOBBYR_GUNS_IN_STOCK,
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BOBBYR_GUNS_QTY_ON_ORDER,
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BOBBYR_GUNS_DAMAGED,
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BOBBYR_GUNS_WEIGHT, //10
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BOBBYR_GUNS_WEIGHT,
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BOBBYR_GUNS_SUB_TOTAL,
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BOBBYR_GUNS_PERCENT_FUNCTIONAL,
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@@ -4478,6 +4478,10 @@ STR16 BobbyRText[] =
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L"射程: ", //"Rng:", // The range of the gun
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L"杀伤力: ", //"Dam:", // Damage of the weapon
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L"射速: ", //"ROF:", // Weapon's Rate Of Fire, acronym ROF
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L"AP: ", //L"AP:", // Weapon's Action Points, acronym AP
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L"晕眩: ", //L"Stun:", // Weapon's Stun Damage
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L"防护: ", //L"Protect:", // Armour's Protection
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L"伪装: ", //L"Camo:", // Armour's Camouflage
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L"单价: ", //"Cost:", // Cost of the item
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L"库存: ", //"In stock:", // The number of items still in the store's inventory
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L"购买量: ", //"Qty on Order:", // The number of items on order
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@@ -4480,6 +4480,10 @@ STR16 BobbyRText[] =
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L"Afs:", // The range of the gun
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L"Sch:", // Damage of the weapon
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L"ROF:", // Weapon's Rate Of Fire, acronym ROF
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L"AP:", // Weapon's Action Points, acronym AP
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L"Stun:", // Weapon's Stun Damage
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L"Protect:", // Armour's Protection
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L"Camo:", // Armour's Camouflage
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L"Kost:", // Cost of the item
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L"Aanwezig:", // The number of items still in the store's inventory
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L"# Besteld:", // The number of items on order
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@@ -4477,6 +4477,10 @@ STR16 BobbyRText[] =
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L"Rng:", // The range of the gun
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L"Dam:", // Damage of the weapon
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L"ROF:", // Weapon's Rate Of Fire, acronym ROF
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L"AP:", // Weapon's Action Points, acronym AP
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L"Stun:", // Weapon's Stun Damage
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L"Protect:", // Armour's Protection
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L"Camo:", // Armour's Camouflage
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L"Cost:", // Cost of the item
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L"In stock:", // The number of items still in the store's inventory
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L"Qty on Order:", // The number of items on order
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@@ -4467,9 +4467,13 @@ STR16 BobbyRText[] =
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L"Poids :", // Weight of all the items of the same type
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L"Cal :", // the caliber of the gun
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L"Chrg :", // number of rounds of ammo the Magazine can hold
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L"Portée:", // The range of the gun
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L"Dégats:", // Damage of the weapon
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L"Portée :", // The range of the gun
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L"Dégats :", // Damage of the weapon
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L"CdT :", // Weapon's Rate Of Fire, acronym ROF
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L"PA :", // Weapon's Action Points, acronym AP
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L"Etourdissement :", // Weapon's Stun Damage
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L"Protect :", // Armour's Protection
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L"Cam. :", // Armour's Camouflage
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L"Prix :", // Cost of the item
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L"En réserve :", // The number of items still in the store's inventory
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L"Qté commandée :", // The number of items on order
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@@ -4377,6 +4377,10 @@ STR16 BobbyRText[] =
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L"Reichw.:", // The range of the gun
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L"Schaden:", // Damage of the weapon
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L"Kadenz:", // Weapon's Rate Of Fire, acroymn ROF
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L"AP:", // Weapon's Action Points, acronym AP
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L"Bet.:", // Weapon's Stun Damage
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L"Rüstung:", // Armour's Protection
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L"Tarn.:", // Armour's Camouflage
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L"Preis:", // Cost of the item
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L"Vorrätig:", // The number of items still in the store's inventory
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L"Bestellt:", // The number of items on order
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@@ -4467,6 +4467,10 @@ STR16 BobbyRText[] =
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L"Git.:", // The range of the gun
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L"Dan.:", // Damage of the weapon
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L"FFA:", // Weapon's Rate Of Fire, acronym ROF
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L"PA:", // Weapon's Action Points, acronym AP
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L"Stun:", // Weapon's Stun Damage
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L"Protect:", // Armour's Protection
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L"Trav.:", // Armour's Camouflage
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L"Costo:", // Cost of the item
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L"Inventario:", // The number of items still in the store's inventory
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L"Num. ordine:", // The number of items on order
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@@ -4476,6 +4476,10 @@ STR16 BobbyRText[] =
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L"Zas:", // The range of the gun
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L"Siła:", // Damage of the weapon
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L"CS:", // Weapon's Rate Of Fire, acronym ROF
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L"PA:", // Weapon's Action Points, acronym AP
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L"Ogłuszenie:", // Weapon's Stun Damage
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L"Ochrona:", // Armour's Protection
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L"Kamuf.:", // Armour's Camouflage
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L"Koszt:", // Cost of the item
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L"Na stanie:", // The number of items still in the store's inventory
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L"IloŚć na zamów.:", // The number of items on order
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@@ -4467,6 +4467,10 @@ STR16 BobbyRText[] =
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L"Дист:", // The range of the gun
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L"Урон:", // Damage of the weapon
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L"Скор:", // Weapon's Rate Of Fire, acronym ROF
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L"ОД:", // Weapon's Action Points, acronym AP
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L"Оглушение:", // Weapon's Stun Damage
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L"Броня:", // Armour's Protection
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L"Камуф.:", // Armour's Camouflage
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L"Цена:", // Cost of the item
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L"Склад:", // The number of items still in the store's inventory
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L"Штук в заказе:", // The number of items on order
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@@ -4481,6 +4481,10 @@ STR16 BobbyRText[] =
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L"Rng:", // The range of the gun
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L"Dam:", // Damage of the weapon
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L"ROF:", // Weapon's Rate Of Fire, acronym ROF
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L"AP:", // Weapon's Action Points, acronym AP
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L"Stun:", // Weapon's Stun Damage
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L"Protect:", // Armour's Protection
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L"Camo:", // Armour's Camouflage
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L"Cost:", // Cost of the item
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L"In stock:", // The number of items still in the store's inventory
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L"Qty on Order:", // The number of items on order
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