From b09e46dd1b279ad23c3174794d13de4b3f9a9d82 Mon Sep 17 00:00:00 2001 From: silversurfer Date: Sun, 2 Nov 2014 14:12:21 +0000 Subject: [PATCH] Fix: When no sector was selected and a savegame was loaded the game couldn't find a valid loading screen. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7638 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Loading Screen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Loading Screen.cpp b/Loading Screen.cpp index 2bd922fa..cf9278e7 100644 --- a/Loading Screen.cpp +++ b/Loading Screen.cpp @@ -360,7 +360,7 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID ) vs_desc.fCreateFlags = VSURFACE_CREATE_FROMFILE | VSURFACE_SYSTEM_MEM_USAGE | VSURFACE_CREATE_FROMPNG_FALLBACK; szSector = szSectorMap [gWorldSectorY][gWorldSectorX]; - const BOOLEAN fExternalLS = (szSector != NULL) && ((DAY <= ubLoadScreenID && ubLoadScreenID <= NIGHT_ALT) || (ubLoadScreenID == UNDERGROUND)); + const BOOLEAN fExternalLS = (szSector != NULL && szSector != "N") && ((DAY <= ubLoadScreenID && ubLoadScreenID <= NIGHT_ALT) || (ubLoadScreenID == UNDERGROUND)); if (fExternalLS) {