Fix AI soldiers losing ready stance while deciding next move

Fix LUA crashing when game shuts down (caused by incomplete merge)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1541 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-10-21 05:43:45 +00:00
parent 13288fd750
commit b0b9d14154
12 changed files with 44 additions and 36 deletions
+3 -3
View File
@@ -1196,7 +1196,7 @@ BOOLEAN HandleTalkingMenuEscape( BOOLEAN fCanDelete , BOOLEAN fFromEscKey )
void HandleTalkingMenuBackspace( void )
{
FACETYPE *pFace;
BOOLEAN fTalking = FALSE;
//BOOLEAN fTalking = FALSE;
if ( !gfInTalkPanel )
{
@@ -2225,7 +2225,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
bItemIn = FindAIUsableObjClass( pSoldier, IC_GUN );
if (bItemIn != NO_SLOT && bItemIn != HANDPOS)
{
SwapObjs( pSoldier, HANDPOS, bItemIn );
SwapObjs( pSoldier, HANDPOS, bItemIn, TRUE );
sGridNo = pSoldier->sGridNo + DirectionInc( pSoldier->ubDirection );
SoldierReadyWeapon( pSoldier, (INT16) (sGridNo % WORLD_COLS), (INT16) (sGridNo / WORLD_COLS), FALSE );
}
@@ -3114,7 +3114,7 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
if (bMoneySlot < bEmptySlot)
{
// move main stash to later in inventory!
SwapObjs( pSoldier, bEmptySlot, bMoneySlot );
SwapObjs( pSoldier, bEmptySlot, bMoneySlot, TRUE );
SoldierGiveItem( pSoldier, pSoldier2, &(pSoldier->inv[ bMoneySlot ] ), bMoneySlot );
}
else