Fix AI soldiers losing ready stance while deciding next move

Fix LUA crashing when game shuts down (caused by incomplete merge)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1541 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-10-21 05:43:45 +00:00
parent 13288fd750
commit b0b9d14154
12 changed files with 44 additions and 36 deletions
+2 -2
View File
@@ -35,8 +35,8 @@ extern INT8 FindUsableObj( SOLDIERTYPE * pSoldier, UINT16 usItem );
extern void DeleteObj(OBJECTTYPE * pObj );
extern void CopyObj( OBJECTTYPE * pSourceObj, OBJECTTYPE * pTargetObj );
extern void SwapObjs( OBJECTTYPE * pObj1, OBJECTTYPE * pObj2 );
extern void SwapObjs(SOLDIERTYPE* pSoldier, int leftSlot, int rightSlot);
extern void SwapObjs(SOLDIERTYPE* pSoldier, int slot, OBJECTTYPE* pObject);
extern void SwapObjs(SOLDIERTYPE* pSoldier, int leftSlot, int rightSlot, BOOLEAN fPermanent);
extern void SwapObjs(SOLDIERTYPE* pSoldier, int slot, OBJECTTYPE* pObject, BOOLEAN fPermanent);
extern void SwapWithinObj( OBJECTTYPE * pObj, UINT8 ubIndex1, UINT8 ubIndex2 );
extern void RemoveObjFrom( OBJECTTYPE * pObj, UINT8 ubRemoveIndex );