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Fix AI soldiers losing ready stance while deciding next move
Fix LUA crashing when game shuts down (caused by incomplete merge) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1541 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -35,8 +35,8 @@ extern INT8 FindUsableObj( SOLDIERTYPE * pSoldier, UINT16 usItem );
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extern void DeleteObj(OBJECTTYPE * pObj );
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extern void CopyObj( OBJECTTYPE * pSourceObj, OBJECTTYPE * pTargetObj );
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extern void SwapObjs( OBJECTTYPE * pObj1, OBJECTTYPE * pObj2 );
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extern void SwapObjs(SOLDIERTYPE* pSoldier, int leftSlot, int rightSlot);
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extern void SwapObjs(SOLDIERTYPE* pSoldier, int slot, OBJECTTYPE* pObject);
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extern void SwapObjs(SOLDIERTYPE* pSoldier, int leftSlot, int rightSlot, BOOLEAN fPermanent);
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extern void SwapObjs(SOLDIERTYPE* pSoldier, int slot, OBJECTTYPE* pObject, BOOLEAN fPermanent);
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extern void SwapWithinObj( OBJECTTYPE * pObj, UINT8 ubIndex1, UINT8 ubIndex2 );
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extern void RemoveObjFrom( OBJECTTYPE * pObj, UINT8 ubRemoveIndex );
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