mirror of
https://github.com/1dot13/source.git
synced 2026-09-02 14:36:06 +02:00
Add prev-mode overload of EstimateActionPointCost
Forwards to the new ActionPointCost prev-mode overload so a path estimator can pass its simulated prior tile mode. Existing 6-arg callers use the soldier's live anim state and are unchanged. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
committed by
majcosta
co-authored by
Claude Opus 4.8
parent
de4e0d3dc7
commit
b0d4910a3c
@@ -290,6 +290,10 @@ INT16 TerrainActionPoints( SOLDIERTYPE *pSoldier, INT32 sGridno, INT8 bDir, INT8
|
||||
INT16 ActionPointCost( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bDir, UINT16 usMovementMode, UINT16 usPrevMovementMode );
|
||||
// Convenience overload: prev mode = the soldier's current anim state (correct for real, per-step movement).
|
||||
INT16 ActionPointCost( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bDir, UINT16 usMovementMode );
|
||||
// bPathIndex/bPathLength give the fence-continuation context; usPrevMovementMode is the
|
||||
// previous tile's mode (see ActionPointCost). Estimators summing a path pass their simulated
|
||||
// prior mode; the shorter overload uses the soldier's live anim state.
|
||||
INT16 EstimateActionPointCost( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bDir, UINT16 usMovementMode, INT8 bPathIndex, INT8 bPathLength, UINT16 usPrevMovementMode );
|
||||
INT16 EstimateActionPointCost( SOLDIERTYPE *pSoldier, INT32 sGridNo, INT8 bDir, UINT16 usMovementMode, INT8 bPathIndex, INT8 bPathLength );
|
||||
BOOLEAN SelectedMercCanAffordMove( );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user