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Convert SOLDIERTYPE::EVENT_SoldierGotHit to SoldierID
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@@ -1670,7 +1670,7 @@ public:
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void EVENT_SetSoldierDirection( UINT16 usNewDirection );
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void EVENT_SetSoldierDesiredDirection( UINT16 usNewDirection );
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void EVENT_FireSoldierWeapon( INT32 sTargetGridNo );
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void EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 ubDamage, INT16 sBreathLoss, UINT16 bDirection, UINT16 sRange, UINT16 ubAttackerID, UINT8 ubSpecial, UINT8 ubHitLocation, INT16 sSubsequent, INT32 sLocationGridNo );
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void EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 ubDamage, INT16 sBreathLoss, UINT16 bDirection, UINT16 sRange, SoldierID ubAttackerID, UINT8 ubSpecial, UINT8 ubHitLocation, INT16 sSubsequent, INT32 sLocationGridNo );
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void EVENT_SoldierBeginBladeAttack( INT32 sGridNo, UINT8 ubDirection );
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void EVENT_SoldierBeginPunchAttack( INT32 sGridNo, UINT8 ubDirection );
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void EVENT_SoldierBeginFirstAid( INT32 sGridNo, UINT8 ubDirection );
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