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Merged revision(s) 7254 from branches/ja2_source_official_2014:
Deleted TAIWANESE language versions. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -411,12 +411,7 @@ void BeginCivQuote( SOLDIERTYPE *pCiv, UINT16 ubCivQuoteID, UINT16 ubEntryID, IN
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return;
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}
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#ifdef TAIWANESE
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swprintf( gzCivQuote, L"%s", zQuote );
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#else
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swprintf( gzCivQuote, L"\"%s\"", zQuote );
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#endif
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if ( ubCivQuoteID == CIV_QUOTE_HINT )
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{
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@@ -1913,11 +1908,8 @@ void StartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTar
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{
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swprintf( sTauntText, zApplicableTaunts[ iChosenTaunt ].szText );
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}
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#ifdef TAIWANESE
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swprintf( gzTauntQuote, L"%s", sTauntText );
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#else
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swprintf( gzTauntQuote, L"\"%s\"", sTauntText );
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#endif
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// block this enemy from taunting for a time being
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uiTauntFinishTimes[pCiv->ubID] = GetJA2Clock() + min( gTauntsSettings.sMaxDelay , max( gTauntsSettings.sMinDelay, FindDelayForString( gzTauntQuote ) + gTauntsSettings.sModDelay ) );
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@@ -2731,13 +2731,9 @@ void HandleTacticalNPCTextUI( UINT8 ubCharacterNum, STR16 zQuoteStr )
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}
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// post message to mapscreen message system
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#ifdef TAIWANESE
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swprintf( gTalkPanel.zQuoteStr, L"%s", zQuoteStr );
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#else
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swprintf( gTalkPanel.zQuoteStr, L"\"%s\"", zQuoteStr );
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swprintf( zText, L"%s: \"%s\"", gMercProfiles[ ubCharacterNum ].zNickname, zQuoteStr );
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MapScreenMessage( FONT_MCOLOR_WHITE, MSG_DIALOG, L"%s", zText );
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#endif
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}
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@@ -2747,7 +2743,6 @@ void DisplayTextForExternalNPC( UINT8 ubCharacterNum, STR16 zQuoteStr )
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CHAR16 zText[ QUOTE_MESSAGE_SIZE ];
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INT16 sLeft;
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// Setup dialogue text box
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if ( guiCurrentScreen != MAP_SCREEN )
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{
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@@ -2756,13 +2751,9 @@ void DisplayTextForExternalNPC( UINT8 ubCharacterNum, STR16 zQuoteStr )
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}
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// post message to mapscreen message system
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#ifdef TAIWANESE
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swprintf( gTalkPanel.zQuoteStr, L"%s", zQuoteStr );
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#else
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swprintf( gTalkPanel.zQuoteStr, L"\"%s\"", zQuoteStr );
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swprintf( zText, L"%s: \"%s\"", gMercProfiles[ ubCharacterNum ].zNickname, zQuoteStr );
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MapScreenMessage( FONT_MCOLOR_WHITE, MSG_DIALOG, L"%s", zText );
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#endif
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if ( guiCurrentScreen == MAP_SCREEN )
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{
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@@ -2789,11 +2780,7 @@ void HandleTacticalTextUI( INT32 iFaceIndex, SOLDIERTYPE *pSoldier, STR16 zQuote
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//BUild text
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// How do we do this with defines?
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//swprintf( zText, L"\xb4\xa2 %s: \xb5 \"%s\"", gMercProfiles[ ubCharacterNum ].zNickname, zQuoteStr );
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#ifdef TAIWANESE
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swprintf( zText, L"%s", zQuoteStr );
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#else
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swprintf( zText, L"\"%s\"", zQuoteStr );
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#endif
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// TODO.RW: Wenn wir in tactical sind, dann normal. In strategy den offset dazurechnen!
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if ( guiCurrentScreen == GAME_SCREEN )
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@@ -2809,12 +2796,6 @@ void HandleTacticalTextUI( INT32 iFaceIndex, SOLDIERTYPE *pSoldier, STR16 zQuote
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//sLeft = 110;
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ExecuteTacticalTextBox( sLeft, zText );
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#ifndef TAIWANESE
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swprintf( zText, L"%s: \"%s\"", gMercProfiles[ pSoldier->ubProfile ].zNickname, zQuoteStr );
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MapScreenMessage( FONT_MCOLOR_WHITE, MSG_DIALOG, L"%s", zText );
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#endif
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}
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@@ -324,4 +324,6 @@ void HandleDynamicOpinionTeamDrinking( SOLDIERTYPE* pSoldier );
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UINT8 HighestInventoryCoolness( SOLDIERTYPE* pSoldier );
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void HandleDynamicOpinionDialogue();
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#endif
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@@ -5219,7 +5219,6 @@ BOOLEAN IsGunOrAmmoOfSameTypeSelected( OBJECTTYPE *pItemObject )
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return( TRUE );
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}
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return( FALSE );
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}
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@@ -5228,12 +5227,7 @@ void InitShopKeeperSubTitledText( STR16 pString )
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//Clear the contents of the subtitle text
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memset( gsShopKeeperTalkingText, 0, SKI_SUBTITLE_TEXT_SIZE );
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#ifdef TAIWANESE
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swprintf( gsShopKeeperTalkingText, L"%s", pString );
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#else
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swprintf( gsShopKeeperTalkingText, L"\"%s\"", pString );
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#endif
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//Now setup the popup box
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if( gGameSettings.fOptions[ TOPTION_SUBTITLES ] )
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@@ -5242,8 +5236,7 @@ void InitShopKeeperSubTitledText( STR16 pString )
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UINT16 usActualHeight=0;
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giPopUpBoxId = PrepareMercPopupBox( giPopUpBoxId, BASIC_MERC_POPUP_BACKGROUND, BASIC_MERC_POPUP_BORDER, gsShopKeeperTalkingText, 300, 0, 0, 0, &usActualWidth, &usActualHeight);
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// gusPositionOfSubTitlesX = ( 640 - usActualWidth ) / 2 ;
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//position it to start under the guys face
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@@ -49,7 +49,6 @@ typedef PARSE_STAGE;
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#define POLISH_PREFIX "Polish."
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#define FRENCH_PREFIX "French."
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#define ITALIAN_PREFIX "Italian."
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#define TAIWANESE_PREFIX "Taiwanese."
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#define CHINESE_PREFIX "Chinese."
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#define ATTACHMENTSFILENAME "Items\\Attachments.xml"
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