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Merged revision(s) 7254 from branches/ja2_source_official_2014:
Deleted TAIWANESE language versions. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -411,12 +411,7 @@ void BeginCivQuote( SOLDIERTYPE *pCiv, UINT16 ubCivQuoteID, UINT16 ubEntryID, IN
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return;
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}
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#ifdef TAIWANESE
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swprintf( gzCivQuote, L"%s", zQuote );
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#else
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swprintf( gzCivQuote, L"\"%s\"", zQuote );
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#endif
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if ( ubCivQuoteID == CIV_QUOTE_HINT )
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{
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@@ -1913,11 +1908,8 @@ void StartEnemyTaunt( SOLDIERTYPE *pCiv, TAUNTTYPE iTauntType, SOLDIERTYPE *pTar
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{
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swprintf( sTauntText, zApplicableTaunts[ iChosenTaunt ].szText );
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}
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#ifdef TAIWANESE
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swprintf( gzTauntQuote, L"%s", sTauntText );
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#else
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swprintf( gzTauntQuote, L"\"%s\"", sTauntText );
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#endif
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// block this enemy from taunting for a time being
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uiTauntFinishTimes[pCiv->ubID] = GetJA2Clock() + min( gTauntsSettings.sMaxDelay , max( gTauntsSettings.sMinDelay, FindDelayForString( gzTauntQuote ) + gTauntsSettings.sModDelay ) );
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