Merged revision(s) 7254 from branches/ja2_source_official_2014:

Deleted TAIWANESE language versions.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7255 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-06-02 19:00:06 +00:00
parent 8927918913
commit b118cf07b7
23 changed files with 10 additions and 9452 deletions
-19
View File
@@ -2731,13 +2731,9 @@ void HandleTacticalNPCTextUI( UINT8 ubCharacterNum, STR16 zQuoteStr )
}
// post message to mapscreen message system
#ifdef TAIWANESE
swprintf( gTalkPanel.zQuoteStr, L"%s", zQuoteStr );
#else
swprintf( gTalkPanel.zQuoteStr, L"\"%s\"", zQuoteStr );
swprintf( zText, L"%s: \"%s\"", gMercProfiles[ ubCharacterNum ].zNickname, zQuoteStr );
MapScreenMessage( FONT_MCOLOR_WHITE, MSG_DIALOG, L"%s", zText );
#endif
}
@@ -2747,7 +2743,6 @@ void DisplayTextForExternalNPC( UINT8 ubCharacterNum, STR16 zQuoteStr )
CHAR16 zText[ QUOTE_MESSAGE_SIZE ];
INT16 sLeft;
// Setup dialogue text box
if ( guiCurrentScreen != MAP_SCREEN )
{
@@ -2756,13 +2751,9 @@ void DisplayTextForExternalNPC( UINT8 ubCharacterNum, STR16 zQuoteStr )
}
// post message to mapscreen message system
#ifdef TAIWANESE
swprintf( gTalkPanel.zQuoteStr, L"%s", zQuoteStr );
#else
swprintf( gTalkPanel.zQuoteStr, L"\"%s\"", zQuoteStr );
swprintf( zText, L"%s: \"%s\"", gMercProfiles[ ubCharacterNum ].zNickname, zQuoteStr );
MapScreenMessage( FONT_MCOLOR_WHITE, MSG_DIALOG, L"%s", zText );
#endif
if ( guiCurrentScreen == MAP_SCREEN )
{
@@ -2789,11 +2780,7 @@ void HandleTacticalTextUI( INT32 iFaceIndex, SOLDIERTYPE *pSoldier, STR16 zQuote
//BUild text
// How do we do this with defines?
//swprintf( zText, L"\xb4\xa2 %s: \xb5 \"%s\"", gMercProfiles[ ubCharacterNum ].zNickname, zQuoteStr );
#ifdef TAIWANESE
swprintf( zText, L"%s", zQuoteStr );
#else
swprintf( zText, L"\"%s\"", zQuoteStr );
#endif
// TODO.RW: Wenn wir in tactical sind, dann normal. In strategy den offset dazurechnen!
if ( guiCurrentScreen == GAME_SCREEN )
@@ -2809,12 +2796,6 @@ void HandleTacticalTextUI( INT32 iFaceIndex, SOLDIERTYPE *pSoldier, STR16 zQuote
//sLeft = 110;
ExecuteTacticalTextBox( sLeft, zText );
#ifndef TAIWANESE
swprintf( zText, L"%s: \"%s\"", gMercProfiles[ pSoldier->ubProfile ].zNickname, zQuoteStr );
MapScreenMessage( FONT_MCOLOR_WHITE, MSG_DIALOG, L"%s", zText );
#endif
}