Fix for critical bug introduced in r9182: replace CoweringShockLevel check which calculates suppression tolerance every time, with IsCowering, which uses cowering animation check.

DrawBarsInUIBox: fix possible divide by zero.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-10-16 16:07:31 +00:00
parent 9fd9e82397
commit b11957691c
8 changed files with 17 additions and 15 deletions
+1 -1
View File
@@ -604,7 +604,7 @@ static void CalculateCoverFromEnemies()
}
pOpponents.push_back(pOpponent);
bCowering.push_back(CoweringShockLevel(pOpponent));
bCowering.push_back(pOpponent->IsCowering());
tunnelVision.push_back(GetPercentTunnelVision(pOpponent));
}