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Fix for critical bug introduced in r9182: replace CoweringShockLevel check which calculates suppression tolerance every time, with IsCowering, which uses cowering animation check.
DrawBarsInUIBox: fix possible divide by zero. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -604,7 +604,7 @@ static void CalculateCoverFromEnemies()
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}
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pOpponents.push_back(pOpponent);
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bCowering.push_back(CoweringShockLevel(pOpponent));
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bCowering.push_back(pOpponent->IsCowering());
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tunnelVision.push_back(GetPercentTunnelVision(pOpponent));
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}
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