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Fix for critical bug introduced in r9182: replace CoweringShockLevel check which calculates suppression tolerance every time, with IsCowering, which uses cowering animation check.
DrawBarsInUIBox: fix possible divide by zero. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -11800,7 +11800,7 @@ UINT8 GetPercentTunnelVision( SOLDIERTYPE * pSoldier )
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IS_MERC_BODY_TYPE(pSoldier) && (pSoldier->bTeam == ENEMY_TEAM || pSoldier->bTeam == MILITIA_TEAM || pSoldier->bTeam == gbPlayerNum) )
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{
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// Make sure character is cowering.
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if ( CoweringShockLevel(pSoldier) && gGameExternalOptions.ubMaxSuppressionShock > 0 &&
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if ( pSoldier->IsCowering() && gGameExternalOptions.ubMaxSuppressionShock > 0 &&
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bonus < 100 )
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{
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// Calculates a "Flat" tunnel vision percentage
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