Fix for critical bug introduced in r9182: replace CoweringShockLevel check which calculates suppression tolerance every time, with IsCowering, which uses cowering animation check.

DrawBarsInUIBox: fix possible divide by zero.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-10-16 16:07:31 +00:00
parent 9fd9e82397
commit b11957691c
8 changed files with 17 additions and 15 deletions
+1 -1
View File
@@ -11800,7 +11800,7 @@ UINT8 GetPercentTunnelVision( SOLDIERTYPE * pSoldier )
IS_MERC_BODY_TYPE(pSoldier) && (pSoldier->bTeam == ENEMY_TEAM || pSoldier->bTeam == MILITIA_TEAM || pSoldier->bTeam == gbPlayerNum) )
{
// Make sure character is cowering.
if ( CoweringShockLevel(pSoldier) && gGameExternalOptions.ubMaxSuppressionShock > 0 &&
if ( pSoldier->IsCowering() && gGameExternalOptions.ubMaxSuppressionShock > 0 &&
bonus < 100 )
{
// Calculates a "Flat" tunnel vision percentage