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Fix for critical bug introduced in r9182: replace CoweringShockLevel check which calculates suppression tolerance every time, with IsCowering, which uses cowering animation check.
DrawBarsInUIBox: fix possible divide by zero. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9184 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8589,7 +8589,7 @@ INT8 ArmedVehicleDecideActionRed( SOLDIERTYPE *pSoldier)
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//&& Menptr[BestShot.ubOpponent].pathing.bLevel == 0
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&& pSoldier->aiData.bOrders != SNIPER &&
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BestShot.ubFriendlyFireChance < 5 &&
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!CoweringShockLevel( MercPtrs[BestShot.ubOpponent] ) &&
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!MercPtrs[BestShot.ubOpponent]->IsCowering() &&
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!AICheckIsFlanking( pSoldier ) &&
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LocationToLocationLineOfSightTest( pSoldier->sGridNo, pSoldier->pathing.bLevel, MercPtrs[BestShot.ubOpponent]->sGridNo, MercPtrs[BestShot.ubOpponent]->pathing.bLevel, TRUE, NO_DISTANCE_LIMIT ) &&
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//Weapon[pSoldier->inv[BestShot.bWeaponIn].usItem].ubWeaponType == GUN_LMG ) && //Weapon[usInHand].ubWeaponClass == MGCLASS
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