diff --git a/Strategic/Strategic Merc Handler.cpp b/Strategic/Strategic Merc Handler.cpp index aa568a168..6e131a770 100644 --- a/Strategic/Strategic Merc Handler.cpp +++ b/Strategic/Strategic Merc Handler.cpp @@ -115,8 +115,8 @@ void StrategicHandlePlayerTeamMercDeath( SOLDIERTYPE *pSoldier ) } } - // robot and EPCs don't count against death rate - the mercs back home don't particularly give a damn about locals & machines! - if ( !AM_AN_EPC( pSoldier ) && !AM_A_ROBOT( pSoldier ) ) + // robot, vehicles and EPCs don't count against death rate - the mercs back home don't particularly give a damn about locals & machines! + if ( !AM_AN_EPC( pSoldier ) && !AM_A_ROBOT( pSoldier ) && !(pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE)) { // keep track of how many mercs have died under player's command (for death rate, can't wait until removed from team) gStrategicStatus.ubMercDeaths++;