- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable

o This makes the code more easy to maintain
o Highspeed timer seems to run fine (after months of tests)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-10-25 19:00:12 +00:00
parent 888c76e65c
commit b1596f0c63
56 changed files with 669 additions and 1213 deletions
+3 -14
View File
@@ -38,10 +38,8 @@
#include "InterfaceItemImages.h"
#endif
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
#include "KeyMap.h"
#include "Timer Control.h"
#endif
#include "KeyMap.h"
#include "Timer Control.h"
#include "Text.h"
#include "connect.h"
@@ -243,8 +241,6 @@ BOOLEAN LoadGameSettings()
gGameSettings.fOptions[TOPTION_QUIET_REPAIRING] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_QUIET_REPAIRING" , FALSE );
gGameSettings.fOptions[TOPTION_QUIET_DOCTORING] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_QUIET_DOCTORING" , FALSE );
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
if (!is_networked)
gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_AUTO_FAST_FORWARD_MODE" , FALSE );
else
@@ -253,7 +249,6 @@ BOOLEAN LoadGameSettings()
// The "HIGHSPEED_TIMER" property from the ja2.ini is not set, disable the option
if (!IsHiSpeedClockMode())
gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] = FALSE;
#endif
#ifdef ENABLE_ZOMBIES
gGameSettings.fOptions[TOPTION_ZOMBIES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ZOMBIES" , FALSE );
@@ -421,10 +416,7 @@ BOOLEAN SaveGameSettings()
settings << "TOPTION_QUIET_TRAINING = " << (gGameSettings.fOptions[TOPTION_QUIET_TRAINING] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_QUIET_REPAIRING = " << (gGameSettings.fOptions[TOPTION_QUIET_REPAIRING] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_QUIET_DOCTORING = " << (gGameSettings.fOptions[TOPTION_QUIET_DOCTORING] ? "TRUE" : "FALSE" ) << endl;
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
settings << "TOPTION_AUTO_FAST_FORWARD_MODE = " << (gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] ? "TRUE" : "FALSE" ) << endl;
#endif
settings << "TOPTION_SHOW_LAST_ENEMY = " << (gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] ? "TRUE" : "FALSE" ) << endl;
settings << "TOPTION_SHOW_LBE_CONTENT = " << (gGameSettings.fOptions[TOPTION_SHOW_LBE_CONTENT] ? "TRUE" : "FALSE" ) << endl;
@@ -560,9 +552,8 @@ void InitGameSettings()
gGameSettings.fOptions[ TOPTION_QUIET_REPAIRING ] = FALSE;
gGameSettings.fOptions[ TOPTION_QUIET_DOCTORING ] = FALSE;
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = FALSE;
#endif
gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] = FALSE;
gGameSettings.fOptions[TOPTION_SHOW_LBE_CONTENT] = TRUE;
@@ -1874,7 +1865,6 @@ void LoadGameExternalOptions()
gGameExternalOptions.fEnableInventoryPoolQ = FALSE;
#endif
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
////////// CLOCK SETTINGS //////////
// Key to artificially alter the clock so turns run faster
@@ -1885,7 +1875,6 @@ void LoadGameExternalOptions()
gGameExternalOptions.iFastForwardPeriod = (FLOAT)iniReader.ReadDouble("Clock Settings","FAST_FORWARD_PERIOD", 500, 1, 10000);
gGameExternalOptions.fClockSpeedPercent = (FLOAT)iniReader.ReadDouble("Clock Settings","CLOCK_SPEED_PERCENT", 150, 100, 300);
gGameExternalOptions.iNotifyFrequency = iniReader.ReadInteger("Clock Settings","UPDATE_FREQUENCY", 16000, 1000, 20000);
#endif
}