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- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
o This makes the code more easy to maintain o Highspeed timer seems to run fine (after months of tests) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+3
-14
@@ -38,10 +38,8 @@
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#include "InterfaceItemImages.h"
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#endif
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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#include "KeyMap.h"
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#include "Timer Control.h"
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#endif
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#include "KeyMap.h"
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#include "Timer Control.h"
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#include "Text.h"
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#include "connect.h"
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@@ -243,8 +241,6 @@ BOOLEAN LoadGameSettings()
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gGameSettings.fOptions[TOPTION_QUIET_REPAIRING] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_QUIET_REPAIRING" , FALSE );
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gGameSettings.fOptions[TOPTION_QUIET_DOCTORING] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_QUIET_DOCTORING" , FALSE );
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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if (!is_networked)
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gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_AUTO_FAST_FORWARD_MODE" , FALSE );
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else
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@@ -253,7 +249,6 @@ BOOLEAN LoadGameSettings()
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// The "HIGHSPEED_TIMER" property from the ja2.ini is not set, disable the option
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if (!IsHiSpeedClockMode())
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gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] = FALSE;
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#endif
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#ifdef ENABLE_ZOMBIES
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gGameSettings.fOptions[TOPTION_ZOMBIES] = iniReader.ReadBoolean("JA2 Game Settings","TOPTION_ZOMBIES" , FALSE );
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@@ -421,10 +416,7 @@ BOOLEAN SaveGameSettings()
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settings << "TOPTION_QUIET_TRAINING = " << (gGameSettings.fOptions[TOPTION_QUIET_TRAINING] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_QUIET_REPAIRING = " << (gGameSettings.fOptions[TOPTION_QUIET_REPAIRING] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_QUIET_DOCTORING = " << (gGameSettings.fOptions[TOPTION_QUIET_DOCTORING] ? "TRUE" : "FALSE" ) << endl;
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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settings << "TOPTION_AUTO_FAST_FORWARD_MODE = " << (gGameSettings.fOptions[TOPTION_AUTO_FAST_FORWARD_MODE] ? "TRUE" : "FALSE" ) << endl;
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#endif
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settings << "TOPTION_SHOW_LAST_ENEMY = " << (gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] ? "TRUE" : "FALSE" ) << endl;
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settings << "TOPTION_SHOW_LBE_CONTENT = " << (gGameSettings.fOptions[TOPTION_SHOW_LBE_CONTENT] ? "TRUE" : "FALSE" ) << endl;
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@@ -560,9 +552,8 @@ void InitGameSettings()
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gGameSettings.fOptions[ TOPTION_QUIET_REPAIRING ] = FALSE;
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gGameSettings.fOptions[ TOPTION_QUIET_DOCTORING ] = FALSE;
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = FALSE;
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#endif
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gGameSettings.fOptions[TOPTION_SHOW_LAST_ENEMY] = FALSE;
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gGameSettings.fOptions[TOPTION_SHOW_LBE_CONTENT] = TRUE;
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@@ -1874,7 +1865,6 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fEnableInventoryPoolQ = FALSE;
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#endif
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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////////// CLOCK SETTINGS //////////
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// Key to artificially alter the clock so turns run faster
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@@ -1885,7 +1875,6 @@ void LoadGameExternalOptions()
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gGameExternalOptions.iFastForwardPeriod = (FLOAT)iniReader.ReadDouble("Clock Settings","FAST_FORWARD_PERIOD", 500, 1, 10000);
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gGameExternalOptions.fClockSpeedPercent = (FLOAT)iniReader.ReadDouble("Clock Settings","CLOCK_SPEED_PERCENT", 150, 100, 300);
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gGameExternalOptions.iNotifyFrequency = iniReader.ReadInteger("Clock Settings","UPDATE_FREQUENCY", 16000, 1000, 20000);
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#endif
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}
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