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- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
o This makes the code more easy to maintain o Highspeed timer seems to run fine (after months of tests) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -84,9 +84,7 @@ enum
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TOPTION_QUIET_REPAIRING, //Madd: mercs don't say gained experience quote while repairing items
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TOPTION_QUIET_DOCTORING, //Madd: mercs don't say gained experience quote while doctoring
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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TOPTION_AUTO_FAST_FORWARD_MODE, // automatically fast forward through AI turns
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#endif
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#ifdef ENABLE_ZOMBIES
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TOPTION_ZOMBIES, // Flugente Zombies 1.0: allow zombies
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@@ -1109,7 +1107,6 @@ typedef struct
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INT32 iInitialMercArrivalLocation;
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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// Keyboard shortcut (as VK) for fastforward key. See Utils/KeyMap
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INT32 iFastForwardKey;
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// Turn on fast forward whenever ui is disabled.
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@@ -1120,7 +1117,6 @@ typedef struct
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INT32 iNotifyFrequency;
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// Frequency that the screen is updated
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FLOAT fClockSpeedPercent;
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#endif
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// Flugente: Weapon Overheating
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BOOLEAN fDisplayOverheatThermometer; // Should a 'thermometer' for guns and replacable barrels be displayed?
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