- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable

o This makes the code more easy to maintain
o Highspeed timer seems to run fine (after months of tests)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-10-25 19:00:12 +00:00
parent 888c76e65c
commit b1596f0c63
56 changed files with 669 additions and 1213 deletions
-4
View File
@@ -84,9 +84,7 @@ enum
TOPTION_QUIET_REPAIRING, //Madd: mercs don't say gained experience quote while repairing items
TOPTION_QUIET_DOCTORING, //Madd: mercs don't say gained experience quote while doctoring
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
TOPTION_AUTO_FAST_FORWARD_MODE, // automatically fast forward through AI turns
#endif
#ifdef ENABLE_ZOMBIES
TOPTION_ZOMBIES, // Flugente Zombies 1.0: allow zombies
@@ -1109,7 +1107,6 @@ typedef struct
INT32 iInitialMercArrivalLocation;
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
// Keyboard shortcut (as VK) for fastforward key. See Utils/KeyMap
INT32 iFastForwardKey;
// Turn on fast forward whenever ui is disabled.
@@ -1120,7 +1117,6 @@ typedef struct
INT32 iNotifyFrequency;
// Frequency that the screen is updated
FLOAT fClockSpeedPercent;
#endif
// Flugente: Weapon Overheating
BOOLEAN fDisplayOverheatThermometer; // Should a 'thermometer' for guns and replacable barrels be displayed?