mirror of
https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
o This makes the code more easy to maintain o Highspeed timer seems to run fine (after months of tests) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -3879,6 +3879,7 @@ void HandleBobbyRGunsKeyBoardInput()
|
||||
fCtrl = _KeyDown( CTRL );
|
||||
fAlt = _KeyDown( ALT );
|
||||
|
||||
//while (DequeueSpecificEvent(&InputEvent, KEY_DOWN |KEY_REPEAT) == TRUE)
|
||||
while (DequeueEvent(&InputEvent) == TRUE)
|
||||
{
|
||||
if( InputEvent.usEvent == KEY_DOWN )
|
||||
@@ -4101,12 +4102,10 @@ void HandleBobbyRGunsKeyBoardInput()
|
||||
break;
|
||||
}
|
||||
}
|
||||
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
|
||||
else
|
||||
{
|
||||
extern void HandleDefaultEvent(InputAtom *Event);
|
||||
HandleDefaultEvent(&InputEvent);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user