mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
o This makes the code more easy to maintain o Highspeed timer seems to run fine (after months of tests) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -1315,12 +1315,7 @@ void HandleAimKeyBoardInput()
|
||||
{
|
||||
InputAtom InputEvent;
|
||||
|
||||
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
|
||||
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
|
||||
#else
|
||||
while (DequeueEvent(&InputEvent) == TRUE)
|
||||
#endif
|
||||
|
||||
{//!HandleTextInput( &InputEvent ) &&
|
||||
if( InputEvent.usEvent == KEY_DOWN )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user