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- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
o This makes the code more easy to maintain o Highspeed timer seems to run fine (after months of tests) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -151,9 +151,7 @@ void HandleTacticalEndTurn( )
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// OK, Do a number of things here....
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// Every few turns......
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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SetFastForwardMode(FALSE); // Cancel FF at end of battle
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#endif
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// Get time elasped
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uiTime = GetWorldTotalSeconds( );
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