- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable

o This makes the code more easy to maintain
o Highspeed timer seems to run fine (after months of tests)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-10-25 19:00:12 +00:00
parent 888c76e65c
commit b1596f0c63
56 changed files with 669 additions and 1213 deletions
-2
View File
@@ -151,9 +151,7 @@ void HandleTacticalEndTurn( )
// OK, Do a number of things here....
// Every few turns......
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
SetFastForwardMode(FALSE); // Cancel FF at end of battle
#endif
// Get time elasped
uiTime = GetWorldTotalSeconds( );