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- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
o This makes the code more easy to maintain o Highspeed timer seems to run fine (after months of tests) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -713,11 +713,7 @@ void HandleOverheadUI(void)
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ScrollOverheadMap();
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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while(DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT) == TRUE)
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#else
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while(DequeueEvent(&InputEvent) == TRUE)
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#endif
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{
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if(InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT)
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{
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