mirror of
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- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
o This makes the code more easy to maintain o Highspeed timer seems to run fine (after months of tests) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -101,11 +101,7 @@ UINT32 MapUtilScreenHandle(void)
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INT32 cnt, iX, iY, iSubX1, iSubY1, iSubX2, iSubY2, iWindowX, iWindowY, iCount;
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FLOAT dX, dY, dStartX, dStartY;
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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while(DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP) == TRUE)
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#else
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while(DequeueEvent(&InputEvent) == TRUE)
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#endif
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{
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if(InputEvent.usParam == ESC)
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{
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+478
-646
File diff suppressed because it is too large
Load Diff
+33
-81
@@ -54,13 +54,6 @@ enum
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NUMTIMERS
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};
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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#else
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// Base resultion of callback timer
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#define BASETIMESLICE 10
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#endif
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// TIMER INTERVALS
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extern INT32 giTimerIntervals[ NUMTIMERS ];
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// TIMER COUNTERS
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@@ -78,9 +71,8 @@ void ShutdownJA2Clock( void );
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#define GetJA2Clock() guiBaseJA2Clock
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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#define GetJA2NoPauseClock() guiBaseJA2NoPauseClock
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#endif
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#define GetJA2NoPauseClock() guiBaseJA2NoPauseClock
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UINT32 GetPauseJA2Clock( );
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@@ -92,89 +84,49 @@ void PauseTime( BOOLEAN fPaused );
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void SetCustomizableTimerCallbackAndDelay( INT32 iDelay, CUSTOMIZABLE_TIMER_CALLBACK pCallback, BOOLEAN fReplace );
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void CheckCustomizableTimer( void );
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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void SetFastForwardPeriod(DOUBLE value);
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void SetFastForwardKey(INT32 key);
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BOOLEAN IsFastForwardKeyPressed();
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void SetFastForwardMode(BOOLEAN enable);
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BOOLEAN IsFastForwardMode();
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INT32 GetFastForwardLoopCount();
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void SetFastForwardLoopCount(INT32 value);
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void SetFastForwardPeriod(DOUBLE value);
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void SetFastForwardKey(INT32 key);
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BOOLEAN IsFastForwardKeyPressed();
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void SetFastForwardMode(BOOLEAN enable);
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BOOLEAN IsFastForwardMode();
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INT32 GetFastForwardLoopCount();
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void SetFastForwardLoopCount(INT32 value);
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void SetNotifyFrequencyKey(INT32 value);
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void SetClockSpeedPercent(FLOAT value);
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void SetNotifyFrequencyKey(INT32 value);
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void SetClockSpeedPercent(FLOAT value);
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BOOLEAN IsTimerActive();
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BOOLEAN IsJA2TimerThread();
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BOOLEAN IsTimerActive();
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BOOLEAN IsJA2TimerThread();
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BOOLEAN IsHiSpeedClockMode();
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void SetHiSpeedClockMode(BOOLEAN enable);
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#endif
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BOOLEAN IsHiSpeedClockMode();
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void SetHiSpeedClockMode(BOOLEAN enable);
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//Don't modify this value
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extern UINT32 guiBaseJA2Clock;
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extern UINT32 guiBaseJA2NoPauseClock;
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extern CUSTOMIZABLE_TIMER_CALLBACK gpCustomizableTimerCallback;
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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typedef void (*TIMER_NOTIFY_CALLBACK) ( INT32 timer, PTR state );
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void AddTimerNotifyCallback( TIMER_NOTIFY_CALLBACK callback, PTR state );
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void RemoveTimerNotifyCallback( TIMER_NOTIFY_CALLBACK callback, PTR state );
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void ClearTimerNotifyCallbacks();
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typedef void (*TIMER_NOTIFY_CALLBACK) ( INT32 timer, PTR state );
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void AddTimerNotifyCallback( TIMER_NOTIFY_CALLBACK callback, PTR state );
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void RemoveTimerNotifyCallback( TIMER_NOTIFY_CALLBACK callback, PTR state );
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void ClearTimerNotifyCallbacks();
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BOOLEAN UpdateCounter(INT32 iTimer);
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void ResetCounter(INT32 iTimer);
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BOOLEAN CounterDone(INT32 iTimer);
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void ResetTimerCounter(INT32 &timer, INT32 value);
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BOOLEAN TimeCounterDone(INT32 timer);
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void ZeroTimeCounter(INT32& timer);
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BOOLEAN UpdateCounter(INT32 iTimer);
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void ResetCounter(INT32 iTimer);
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BOOLEAN CounterDone(INT32 iTimer);
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void ResetTimerCounter(INT32 &timer, INT32 value);
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BOOLEAN TimeCounterDone(INT32 timer);
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void ZeroTimeCounter(INT32& timer);
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#define UPDATECOUNTER( c ) UpdateCounter(c)
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#define RESETCOUNTER( c ) ResetCounter(c)
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#define COUNTERDONE( c ) CounterDone(c)
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#define UPDATETIMECOUNTER( c ) UpdateTimeCounter(c)
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#define RESETTIMECOUNTER( c, d ) ResetTimerCounter(c, d)
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#define TIMECOUNTERDONE(c, d) TimeCounterDone(c)
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#define SYNCTIMECOUNTER( )
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#define ZEROTIMECOUNTER(c) ZeroTimeCounter(c)
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#else
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// MACROS
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// CHeck if new counter < 0 | set to 0 | Decrement
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#ifdef CALLBACKTIMER
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#define UPDATECOUNTER( c ) ( ( giTimerCounters[ c ] - BASETIMESLICE ) < 0 ) ? ( giTimerCounters[ c ] = 0 ) : ( giTimerCounters[ c ] -= BASETIMESLICE )
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#define RESETCOUNTER( c ) ( giTimerCounters[ c ] = giTimerIntervals[ c ] )
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#define COUNTERDONE( c ) ( giTimerCounters[ c ] == 0 ) ? TRUE : FALSE
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#define UPDATETIMECOUNTER( c ) ( ( c - BASETIMESLICE ) < 0 ) ? ( c = 0 ) : ( c -= BASETIMESLICE )
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#define RESETTIMECOUNTER( c, d ) ( c = d )
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#ifdef BOUNDS_CHECKER
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#define TIMECOUNTERDONE( c, d ) ( TRUE )
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#else
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#define TIMECOUNTERDONE( c, d ) ( c == 0 ) ? TRUE : FALSE
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#endif
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#define SYNCTIMECOUNTER( )
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#define ZEROTIMECOUNTER( c ) ( c = 0 )
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#else
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#define UPDATECOUNTER( c )
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#define RESETCOUNTER( c ) ( giTimerCounters[ c ] = giClockTimer )
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#define COUNTERDONE( c ) ( ( ( giClockTimer = GetJA2Clock() ) - giTimerCounters[ c ] ) > giTimerIntervals[ c ] ) ? TRUE : FALSE
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#define UPDATETIMECOUNTER( c )
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#define RESETTIMECOUNTER( c, d ) ( c = giClockTimer )
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#define TIMECOUNTERDONE( c, d ) ( giClockTimer - c > d ) ? TRUE : FALSE
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#define SYNCTIMECOUNTER( ) ( giClockTimer = GetJA2Clock() )
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#endif
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#endif
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#define UPDATECOUNTER( c ) UpdateCounter(c)
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#define RESETCOUNTER( c ) ResetCounter(c)
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#define COUNTERDONE( c ) CounterDone(c)
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#define UPDATETIMECOUNTER( c ) UpdateTimeCounter(c)
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#define RESETTIMECOUNTER( c, d ) ResetTimerCounter(c, d)
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#define TIMECOUNTERDONE(c, d) TimeCounterDone(c)
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#define SYNCTIMECOUNTER( )
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#define ZEROTIMECOUNTER(c) ZeroTimeCounter(c)
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void SetTileAnimCounter( INT32 iTime );
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#endif
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+1
-4
@@ -103,10 +103,7 @@
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#include "vobject.h"
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#include "overhead types.h"
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#include "tactical save.h"
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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#include "KeyMap.h"
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#endif
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#include "KeyMap.h"
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//#include <windows.h>
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//#include <windowsx.h>
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@@ -5111,10 +5111,7 @@ STR16 zOptionsToggleText[] =
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L"佣兵训练时保持沉默", // Madd: mercs don't say quotes while training
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L"佣兵修理时保持沉默", // Madd: mercs don't say quotes while repairing
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L"佣兵医疗时保持沉默", // Madd: mercs don't say quotes while doctoring
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"自动加速敌军回合", // Automatic fast forward through AI turns
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#endif
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#ifdef ENABLE_ZOMBIES
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L"僵尸模式",
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@@ -5229,10 +5226,7 @@ STR16 zOptionsScreenHelpText[] =
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L"打开时,佣兵训练时不会随时汇报进程。",
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L"打开时,佣兵修理时不会随时汇报进程。",
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L"打开时,佣兵医疗时不会随时汇报进程。",
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"打开时,敌军回合将被大幅加速。",
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#endif
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#ifdef ENABLE_ZOMBIES
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L"打开时,被击毙的敌人将有可能变成僵尸!杀出个黎明!",
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@@ -5112,10 +5112,7 @@ STR16 zOptionsToggleText[] =
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing //TODO.Translate
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring //TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#endif
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // TODO.Translate
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#endif
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@@ -5229,10 +5226,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, mercs will not report progress during training.", //TODO.Translate
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L"When ON, mercs will not report progress during repairing.", // TODO.Translate
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L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"When ON, AI turns will be much faster.", // TODO.Translate
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#endif
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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@@ -5110,11 +5110,7 @@ STR16 zOptionsToggleText[] =
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L"Quiet Training", // Madd: mercs don't say quotes while training
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns
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#endif
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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#endif
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@@ -5228,10 +5224,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, mercs will not report progress during training.",
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L"When ON, mercs will not report progress during repairing.",
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L"When ON, mercs will not report progress during doctoring.",
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"When ON, AI turns will be much faster.",
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#endif
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will spawn. Be aware!", // allow zombies
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@@ -5102,10 +5102,7 @@ STR16 zOptionsToggleText[] =
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing //TODO.Translate
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring //TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#endif
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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#endif
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@@ -5219,11 +5216,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, mercs will not report progress during training.",
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L"When ON, mercs will not report progress during repairing.", // TODO.Translate
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L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"When ON, AI turns will be much faster.", // TODO.Translate
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#endif
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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#endif
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@@ -4958,10 +4958,7 @@ STR16 zOptionsToggleText[] =
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L"Stummes Trainieren", // Madd: mercs don't say quotes while training
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L"Stummes Reparieren", // Madd: mercs don't say quotes while repairing
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L"Stumme Behandlung", // Madd: mercs don't say quotes while doctoring
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Autom. schnelle Gegner-Züge", // Automatic fast forward through AI turns
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#endif
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#ifdef ENABLE_ZOMBIES
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L"Zombies erlauben", // Flugente Zombies 1.0
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#endif
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@@ -5075,10 +5072,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Wenn diese Funktion aktiviert ist, werden die Söldner über ihren Fortschritt während des Trainings nicht mehr berichten.",
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L"Wenn diese Funktion aktiviert ist, werden die Söldner über ihren Reperaturfortschritt nicht mehr berichten.",
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L"Wenn diese Funktion aktiviert ist, werden die Söldner über den ärztlichen Fortschritt nicht mehr berichten.",
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Wenn diese Funktion aktiviert ist, werden gegnerische Züge schneller durchgeführt.",
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#endif
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#ifdef ENABLE_ZOMBIES
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L"Wenn diese Funktion aktiviert ist, können Tote als Zombies wieder auferstehen. Seien Sie auf der Hut!",
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@@ -5096,10 +5096,7 @@ STR16 zOptionsToggleText[] =
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing //TODO.Translate
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring //TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#endif
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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#endif
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@@ -5213,10 +5210,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, mercs will not report progress during training.",
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L"When ON, mercs will not report progress during repairing.", // TODO.Translate
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L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"When ON, AI turns will be much faster.", // TODO.Translate
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#endif
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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@@ -5109,10 +5109,7 @@ STR16 zOptionsToggleText[] =
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing //TODO.Translate
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring //TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#endif
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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@@ -5227,10 +5224,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, mercs will not report progress during training.",
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L"When ON, mercs will not report progress during repairing.", // TODO.Translate
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L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"When ON, AI turns will be much faster.", // TODO.Translate
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#endif
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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@@ -5078,10 +5078,7 @@ STR16 zOptionsToggleText[] =
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing //TODO.Translate
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring //TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#endif
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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@@ -5196,10 +5193,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, mercs will not report progress during training.",
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L"When ON, mercs will not report progress during repairing.", // TODO.Translate
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L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"When ON, AI turns will be much faster.", // TODO.Translate
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#endif
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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@@ -5113,10 +5113,7 @@ STR16 zOptionsToggleText[] =
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L"Quiet Training", // Madd: mercs don't say quotes while training // TODO.Translate
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L"Quiet Repairing", // Madd: mercs don't say quotes while repairing //TODO.Translate
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L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring //TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns // TODO.Translate
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#endif
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#ifdef ENABLE_ZOMBIES
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L"Allow Zombies", // Flugente Zombies 1.0
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@@ -5231,10 +5228,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, mercs will not report progress during training.",
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L"When ON, mercs will not report progress during repairing.", // TODO.Translate
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L"When ON, mercs will not report progress during doctoring.", // TODO.Translate
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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L"When ON, AI turns will be much faster.", // TODO.Translate
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#endif
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#ifdef ENABLE_ZOMBIES
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L"When ON, zombies will span. Be aware!", // allow zombies // TODO.Translate
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