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- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
o This makes the code more easy to maintain o Highspeed timer seems to run fine (after months of tests) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -101,11 +101,7 @@ UINT32 MapUtilScreenHandle(void)
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INT32 cnt, iX, iY, iSubX1, iSubY1, iSubX2, iSubY2, iWindowX, iWindowY, iCount;
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FLOAT dX, dY, dStartX, dStartY;
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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while(DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP) == TRUE)
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#else
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while(DequeueEvent(&InputEvent) == TRUE)
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#endif
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{
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if(InputEvent.usParam == ESC)
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{
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