- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable

o This makes the code more easy to maintain
o Highspeed timer seems to run fine (after months of tests)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-10-25 19:00:12 +00:00
parent 888c76e65c
commit b1596f0c63
56 changed files with 669 additions and 1213 deletions
+33 -81
View File
@@ -54,13 +54,6 @@ enum
NUMTIMERS
};
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
#else
// Base resultion of callback timer
#define BASETIMESLICE 10
#endif
// TIMER INTERVALS
extern INT32 giTimerIntervals[ NUMTIMERS ];
// TIMER COUNTERS
@@ -78,9 +71,8 @@ void ShutdownJA2Clock( void );
#define GetJA2Clock() guiBaseJA2Clock
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
#define GetJA2NoPauseClock() guiBaseJA2NoPauseClock
#endif
#define GetJA2NoPauseClock() guiBaseJA2NoPauseClock
UINT32 GetPauseJA2Clock( );
@@ -92,89 +84,49 @@ void PauseTime( BOOLEAN fPaused );
void SetCustomizableTimerCallbackAndDelay( INT32 iDelay, CUSTOMIZABLE_TIMER_CALLBACK pCallback, BOOLEAN fReplace );
void CheckCustomizableTimer( void );
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
void SetFastForwardPeriod(DOUBLE value);
void SetFastForwardKey(INT32 key);
BOOLEAN IsFastForwardKeyPressed();
void SetFastForwardMode(BOOLEAN enable);
BOOLEAN IsFastForwardMode();
INT32 GetFastForwardLoopCount();
void SetFastForwardLoopCount(INT32 value);
void SetFastForwardPeriod(DOUBLE value);
void SetFastForwardKey(INT32 key);
BOOLEAN IsFastForwardKeyPressed();
void SetFastForwardMode(BOOLEAN enable);
BOOLEAN IsFastForwardMode();
INT32 GetFastForwardLoopCount();
void SetFastForwardLoopCount(INT32 value);
void SetNotifyFrequencyKey(INT32 value);
void SetClockSpeedPercent(FLOAT value);
void SetNotifyFrequencyKey(INT32 value);
void SetClockSpeedPercent(FLOAT value);
BOOLEAN IsTimerActive();
BOOLEAN IsJA2TimerThread();
BOOLEAN IsTimerActive();
BOOLEAN IsJA2TimerThread();
BOOLEAN IsHiSpeedClockMode();
void SetHiSpeedClockMode(BOOLEAN enable);
#endif
BOOLEAN IsHiSpeedClockMode();
void SetHiSpeedClockMode(BOOLEAN enable);
//Don't modify this value
extern UINT32 guiBaseJA2Clock;
extern UINT32 guiBaseJA2NoPauseClock;
extern CUSTOMIZABLE_TIMER_CALLBACK gpCustomizableTimerCallback;
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
typedef void (*TIMER_NOTIFY_CALLBACK) ( INT32 timer, PTR state );
void AddTimerNotifyCallback( TIMER_NOTIFY_CALLBACK callback, PTR state );
void RemoveTimerNotifyCallback( TIMER_NOTIFY_CALLBACK callback, PTR state );
void ClearTimerNotifyCallbacks();
typedef void (*TIMER_NOTIFY_CALLBACK) ( INT32 timer, PTR state );
void AddTimerNotifyCallback( TIMER_NOTIFY_CALLBACK callback, PTR state );
void RemoveTimerNotifyCallback( TIMER_NOTIFY_CALLBACK callback, PTR state );
void ClearTimerNotifyCallbacks();
BOOLEAN UpdateCounter(INT32 iTimer);
void ResetCounter(INT32 iTimer);
BOOLEAN CounterDone(INT32 iTimer);
void ResetTimerCounter(INT32 &timer, INT32 value);
BOOLEAN TimeCounterDone(INT32 timer);
void ZeroTimeCounter(INT32& timer);
BOOLEAN UpdateCounter(INT32 iTimer);
void ResetCounter(INT32 iTimer);
BOOLEAN CounterDone(INT32 iTimer);
void ResetTimerCounter(INT32 &timer, INT32 value);
BOOLEAN TimeCounterDone(INT32 timer);
void ZeroTimeCounter(INT32& timer);
#define UPDATECOUNTER( c ) UpdateCounter(c)
#define RESETCOUNTER( c ) ResetCounter(c)
#define COUNTERDONE( c ) CounterDone(c)
#define UPDATETIMECOUNTER( c ) UpdateTimeCounter(c)
#define RESETTIMECOUNTER( c, d ) ResetTimerCounter(c, d)
#define TIMECOUNTERDONE(c, d) TimeCounterDone(c)
#define SYNCTIMECOUNTER( )
#define ZEROTIMECOUNTER(c) ZeroTimeCounter(c)
#else
// MACROS
// CHeck if new counter < 0 | set to 0 | Decrement
#ifdef CALLBACKTIMER
#define UPDATECOUNTER( c ) ( ( giTimerCounters[ c ] - BASETIMESLICE ) < 0 ) ? ( giTimerCounters[ c ] = 0 ) : ( giTimerCounters[ c ] -= BASETIMESLICE )
#define RESETCOUNTER( c ) ( giTimerCounters[ c ] = giTimerIntervals[ c ] )
#define COUNTERDONE( c ) ( giTimerCounters[ c ] == 0 ) ? TRUE : FALSE
#define UPDATETIMECOUNTER( c ) ( ( c - BASETIMESLICE ) < 0 ) ? ( c = 0 ) : ( c -= BASETIMESLICE )
#define RESETTIMECOUNTER( c, d ) ( c = d )
#ifdef BOUNDS_CHECKER
#define TIMECOUNTERDONE( c, d ) ( TRUE )
#else
#define TIMECOUNTERDONE( c, d ) ( c == 0 ) ? TRUE : FALSE
#endif
#define SYNCTIMECOUNTER( )
#define ZEROTIMECOUNTER( c ) ( c = 0 )
#else
#define UPDATECOUNTER( c )
#define RESETCOUNTER( c ) ( giTimerCounters[ c ] = giClockTimer )
#define COUNTERDONE( c ) ( ( ( giClockTimer = GetJA2Clock() ) - giTimerCounters[ c ] ) > giTimerIntervals[ c ] ) ? TRUE : FALSE
#define UPDATETIMECOUNTER( c )
#define RESETTIMECOUNTER( c, d ) ( c = giClockTimer )
#define TIMECOUNTERDONE( c, d ) ( giClockTimer - c > d ) ? TRUE : FALSE
#define SYNCTIMECOUNTER( ) ( giClockTimer = GetJA2Clock() )
#endif
#endif
#define UPDATECOUNTER( c ) UpdateCounter(c)
#define RESETCOUNTER( c ) ResetCounter(c)
#define COUNTERDONE( c ) CounterDone(c)
#define UPDATETIMECOUNTER( c ) UpdateTimeCounter(c)
#define RESETTIMECOUNTER( c, d ) ResetTimerCounter(c, d)
#define TIMECOUNTERDONE(c, d) TimeCounterDone(c)
#define SYNCTIMECOUNTER( )
#define ZEROTIMECOUNTER(c) ZeroTimeCounter(c)
void SetTileAnimCounter( INT32 iTime );
#endif