- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable

o This makes the code more easy to maintain
o Highspeed timer seems to run fine (after months of tests)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-10-25 19:00:12 +00:00
parent 888c76e65c
commit b1596f0c63
56 changed files with 669 additions and 1213 deletions
-6
View File
@@ -5111,10 +5111,7 @@ STR16 zOptionsToggleText[] =
L"佣兵训练时保持沉默", // Madd: mercs don't say quotes while training
L"佣兵修理时保持沉默", // Madd: mercs don't say quotes while repairing
L"佣兵医疗时保持沉默", // Madd: mercs don't say quotes while doctoring
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
L"自动加速敌军回合", // Automatic fast forward through AI turns
#endif
#ifdef ENABLE_ZOMBIES
L"僵尸模式",
@@ -5229,10 +5226,7 @@ STR16 zOptionsScreenHelpText[] =
L"打开时,佣兵训练时不会随时汇报进程。",
L"打开时,佣兵修理时不会随时汇报进程。",
L"打开时,佣兵医疗时不会随时汇报进程。",
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
L"打开时,敌军回合将被大幅加速。",
#endif
#ifdef ENABLE_ZOMBIES
L"打开时,被击毙的敌人将有可能变成僵尸!杀出个黎明!",