mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
o This makes the code more easy to maintain o Highspeed timer seems to run fine (after months of tests) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -5111,10 +5111,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"佣兵训练时保持沉默", // Madd: mercs don't say quotes while training
|
||||
L"佣兵修理时保持沉默", // Madd: mercs don't say quotes while repairing
|
||||
L"佣兵医疗时保持沉默", // Madd: mercs don't say quotes while doctoring
|
||||
|
||||
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
|
||||
L"自动加速敌军回合", // Automatic fast forward through AI turns
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_ZOMBIES
|
||||
L"僵尸模式",
|
||||
@@ -5229,10 +5226,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"打开时,佣兵训练时不会随时汇报进程。",
|
||||
L"打开时,佣兵修理时不会随时汇报进程。",
|
||||
L"打开时,佣兵医疗时不会随时汇报进程。",
|
||||
|
||||
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
|
||||
L"打开时,敌军回合将被大幅加速。",
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_ZOMBIES
|
||||
L"打开时,被击毙的敌人将有可能变成僵尸!杀出个黎明!",
|
||||
|
||||
Reference in New Issue
Block a user