mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable
o This makes the code more easy to maintain o Highspeed timer seems to run fine (after months of tests) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -5110,11 +5110,7 @@ STR16 zOptionsToggleText[] =
|
||||
L"Quiet Training", // Madd: mercs don't say quotes while training
|
||||
L"Quiet Repairing", // Madd: mercs don't say quotes while repairing
|
||||
L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring
|
||||
|
||||
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
|
||||
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_ZOMBIES
|
||||
L"Allow Zombies", // Flugente Zombies 1.0
|
||||
#endif
|
||||
@@ -5228,10 +5224,7 @@ STR16 zOptionsScreenHelpText[] =
|
||||
L"When ON, mercs will not report progress during training.",
|
||||
L"When ON, mercs will not report progress during repairing.",
|
||||
L"When ON, mercs will not report progress during doctoring.",
|
||||
|
||||
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
|
||||
L"When ON, AI turns will be much faster.",
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_ZOMBIES
|
||||
L"When ON, zombies will spawn. Be aware!", // allow zombies
|
||||
|
||||
Reference in New Issue
Block a user