- Removed the "USE_HIGHSPEED_GAMELOOP_TIMER" define. Now highspeed timer and new way of dequeuing events are always enabled when building an executable

o This makes the code more easy to maintain
o Highspeed timer seems to run fine (after months of tests)


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5643 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-10-25 19:00:12 +00:00
parent 888c76e65c
commit b1596f0c63
56 changed files with 669 additions and 1213 deletions
-7
View File
@@ -5110,11 +5110,7 @@ STR16 zOptionsToggleText[] =
L"Quiet Training", // Madd: mercs don't say quotes while training
L"Quiet Repairing", // Madd: mercs don't say quotes while repairing
L"Quiet Doctoring", // Madd: mercs don't say quotes while doctoring
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
L"Auto Fast Forward AI Turns", // Automatic fast forward through AI turns
#endif
#ifdef ENABLE_ZOMBIES
L"Allow Zombies", // Flugente Zombies 1.0
#endif
@@ -5228,10 +5224,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, mercs will not report progress during training.",
L"When ON, mercs will not report progress during repairing.",
L"When ON, mercs will not report progress during doctoring.",
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
L"When ON, AI turns will be much faster.",
#endif
#ifdef ENABLE_ZOMBIES
L"When ON, zombies will spawn. Be aware!", // allow zombies