diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index e98c75509..e2297adfe 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -2079,7 +2079,7 @@ STR16 gzMercSkillText[] = // SANDRO - tweaked this L"没有技能", L"开锁", - L"徒手格斗", //JA25: modified + L"格斗", //JA25: modified L"电子", L"夜战", //JA25: modified L"投掷", @@ -2087,7 +2087,7 @@ STR16 gzMercSkillText[] = L"重武器", L"自动武器", L"潜行", - L"双手武器", + L"双持", L"偷窃", L"武术", L"刀技", @@ -2109,15 +2109,15 @@ STR16 gzMercSkillTextNew[] = L"格斗家", L"班副", L"技师", - L"卫生员", + L"救护兵", // Minor traits - L"双手互搏", - L"肉搏", - L"飞刀", + L"双持", + L"近战", + L"投掷", L"夜战", L"潜行", L"运动员", - L"肌肉男", + L"健身", L"爆破", L"教学", L"侦察", @@ -2873,7 +2873,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] = L"前往分区", L"前往地图", L"你不能从这边离开这个分区。", - L"你不能在回合制模式离开。", // TODO.Translate + L"你不能在回合制模式离开。", L"%s太远了。", L"不显示树冠", L"显示树冠", @@ -2914,7 +2914,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] = L"附件被移除", L"你已经有了两辆车,无法拥有更多的车辆。", - // added by Flugente for defusing/setting up trap networks // TODO.Translate + // added by Flugente for defusing/setting up trap networks L"Choose detonation frequency (1 - 4) or defuse frequency (A - D):", L"Set defusing frequency:", L"Set detonation frequency (1 - 4) and defusing frequency (A - D):", @@ -4232,7 +4232,7 @@ STR16 MercHomePageText[] = L"查看文件点击这里", //"To view files press here", // The version number on the video conferencing system that pops up when Speck is talking L"Speck Com v3.2", - L"转账失败,暂无可用资金。", // TODO.Translate + L"转账失败,暂无可用资金。", }; // For use at MiGillicutty's Web Page. @@ -5304,7 +5304,6 @@ STR16 gzGIOScreenText[] = L"10", //L"Bobby Ray 快速出货", //L"Faster Bobby Ray Shipments", L"战斗时取放物品消耗AP", //L"Inventory Manipulation Costs AP", - // TODO: Translate L"新命中率系统(NCTH)", //L"New Chance to Hit System", L"改进的中断系统(IIS)", //L"Improved Interrupt System", L"武器过热", //L"Weapon Overheating", @@ -6078,7 +6077,7 @@ STR16 New113Message[] = L"榴弹", L"榴弹点射", L"榴弹自动", - L"UB", // TODO.Translate, INFO: UB = Under Barrel + L"UB", // INFO: UB = Under Barrel L"UBRST", L"UAUTO", L"狙击手!", @@ -6380,7 +6379,7 @@ STR16 MPClientMessage[] = L"无法启动游戏,因为所有小队都一样。", //L"Cannot start the game, because all teams are the same.", L"The server has choosen New Inventory (NIV), but your screen resolution does not support NIV.", // 70 - L"Could not save received file '%S'", // TODO.Translate + L"Could not save received file '%S'", L"%s's bomb was disarmed by %s", L"You loose, what a shame", // All over red rover L"Spectator mode disabled", @@ -7095,7 +7094,7 @@ STR16 szUDBAdvStatsTooltipText[]= L"|冷|却|参|数", L"|卡|壳|阈|值", L"|损|坏|阈|值", - L"|单|发|射|击|温|度", // TODO.Translate + L"|单|发|射|击|温|度", L"|冷|却|参|数", L"|卡|壳|阈|值", L"|损|坏|阈|值", @@ -7152,7 +7151,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]= L"\n \n这是射手在点射或者连发时,频繁评估\n制退力大小以应对后坐力的能力。\n \n较高的频率使连发的总体精度更高,此外,由于射手能\n正确制退后坐力,其长点射也更\n加准确。\n \n该数值越低越好。", L"\n \n当安装于远程武器上时,该物品修正武器的命\n中率。\n \n命中率的提高使该武器在精瞄时更容易命中\n目标。\n \n该数值越高越好。", L"\n \n当安装于远程武器上时,该物品修正武器的精\n瞄加成。\n \n精瞄加成的提高使该武器在精瞄时更容易命\n中远距离的目标。\n \n该数值越高越好。", - L"\n \n单发射击所造成的温度。\n所使用的子弹类型对本值有影响。", // TODO.Translate + L"\n \n单发射击所造成的温度。\n所使用的子弹类型对本值有影响。", L"\n \n每回合自动冷却所降低的温度值。", L"\n \n当武器温度超过卡壳阈值时,\n卡壳将更容易发生。", L"\n \n当武器温度超过损坏阈值时,\n武器将更容易损坏。", diff --git a/Utils/_Ja25ChineseText.cpp b/Utils/_Ja25ChineseText.cpp index d529672f1..0d8561bd7 100644 --- a/Utils/_Ja25ChineseText.cpp +++ b/Utils/_Ja25ChineseText.cpp @@ -34,7 +34,7 @@ STR16 gzIMPSkillTraitsText[]= L"重武器", //"Heavy Weapons", L"自动武器", //"Auto Weapons", L"潜行", //"Stealth", - L"双手武器", //"Ambidextrous", + L"双持", //"Ambidextrous", L"刀技", //"Knifing", L"狙击", //"Sniper", L"伪装", //"Camouflage", @@ -55,7 +55,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]= L"猎兵",// L"Hunter", L"快枪手",// L"Gunslinger", L"格斗家",// L"Hand to Hand", - L"小组长",// L"Deputy", + L"班副",// L"Deputy", L"技师",// L"Technician", L"救护员",// L"Paramedic", @@ -66,7 +66,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]= L"掷弹兵",// L"Bombardier", L"狙击手",// L"Sniper", L"游骑兵",// L"Ranger", - L"枪斗家",// L"Gunfighter", + L"枪斗术",// L"Gunfighter", L"武术家",// L"Martial Arts", L"班长",// L"Squadleader", L"工兵",// L"Engineer", @@ -76,7 +76,7 @@ STR16 gzIMPSkillTraitsTextNewMajor[]= //added another set of skill texts for new minor traits STR16 gzIMPSkillTraitsTextNewMinor[]= { - L"双手武器",// L"Ambidextrous", + L"双持",// L"Ambidextrous", L"格斗",// L"Melee", L"投掷",// L"Throwing", L"夜战",// L"Night Ops", @@ -297,7 +297,7 @@ STR16 gzIMPMinorTraitsHelpTextsStealthy[]= L"潜行保持无声的几率 +%d%s\n",// L"+%d%s chance to move quietly\n", L"隐蔽性 +%d%s (未发现时判定为“隐形”)\n",// L"+%d%s stealth (being 'invisible' if unnoticed)\n", L"移动对隐蔽程度的惩罚 -%d%s\n",// L"Reduced cover penalty for movement by %d%s\n", - L"被敌人中断几率 -%d%s\n", // TODO.Translate + L"被敌人中断几率 -%d%s\n", }; STR16 gzIMPMinorTraitsHelpTextsAthletics[]=