Fixes to reduce the number of compile warnings. Still many more to fix

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-10-20 08:32:53 +00:00
parent 4bb41616eb
commit b170dbb1e5
9 changed files with 79 additions and 79 deletions
+3 -3
View File
@@ -884,7 +884,7 @@ BOOLEAN DequeAllGameEvents( BOOLEAN fExecute )
BOOLEAN DequeueAllDemandGameEvents( BOOLEAN fExecute )
{
EVENT *pEvent;
BOOLEAN fCompleteLoop = FALSE;
//BOOLEAN fCompleteLoop = FALSE;
// Dequeue all events on the demand queue (only)
@@ -977,7 +977,7 @@ BOOLEAN ExecuteGameEvent( EVENT *pEvent )
// Call soldier function
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, "Event Pump: Change Dest");
EVENT_SetSoldierDestination( pSoldier, SChangeDest.usNewDestination );
EVENT_SetSoldierDestination( pSoldier, (UINT8) SChangeDest.usNewDestination );
break;
case S_SETPOSITION:
@@ -1113,7 +1113,7 @@ BOOLEAN ExecuteGameEvent( EVENT *pEvent )
// Call soldier function
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String( "Event Pump: SetDesiredDirection: Dir( %d )", SSetDesiredDirection.usDesiredDirection) );
EVENT_SetSoldierDesiredDirection( pSoldier, SSetDesiredDirection.usDesiredDirection );
EVENT_SetSoldierDesiredDirection( pSoldier, (UINT8) SSetDesiredDirection.usDesiredDirection );
break;