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Fixes to reduce the number of compile warnings. Still many more to fix
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+12
-11
@@ -680,7 +680,7 @@ INT32 SoundDir( INT16 sGridNo )
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sDif = sMiddleX - sScreenX;
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if ( ( sAbsDif = abs( sDif ) ) > 64 )
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if ( ( sAbsDif = (INT16) abs( sDif ) ) > 64 )
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{
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// OK, NOT the middle.
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// Is it outside the screen?
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@@ -735,8 +735,8 @@ INT32 SoundVolume( INT8 bInitialVolume, INT16 sGridNo )
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sDifX = sMiddleX - sScreenX;
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sDifY = sMiddleY - sScreenY;
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sAbsDifX = abs( sDifX );
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sAbsDifY = abs( sDifY );
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sAbsDifX = (INT16) abs( sDifX );
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sAbsDifY = (INT16) abs( sDifY );
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if ( sAbsDifX > 64 || sAbsDifY > 64 )
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{
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@@ -968,7 +968,7 @@ void SetPositionSndsInActive( )
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}
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// == Lesh slightly changed this function ============
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INT32 PositionSoundDir( INT16 sGridNo )
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UINT8 PositionSoundDir( INT16 sGridNo )
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{
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INT16 sWorldX, sWorldY;
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INT16 sScreenX, sScreenY;
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@@ -991,7 +991,7 @@ INT32 PositionSoundDir( INT16 sGridNo )
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sDif = sMiddleX - sScreenX;
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if ( ( sAbsDif = abs( sDif ) ) > 64 )
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if ( ( sAbsDif = (INT16) abs( sDif ) ) > 64 )
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{
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// OK, NOT the middle.
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@@ -1022,7 +1022,7 @@ INT32 PositionSoundDir( INT16 sGridNo )
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}
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INT32 PositionSoundVolume( INT8 bInitialVolume, INT16 sGridNo )
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INT8 PositionSoundVolume( INT8 bInitialVolume, INT16 sGridNo )
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{
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INT16 sWorldX, sWorldY;
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INT16 sScreenX, sScreenY;
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@@ -1050,8 +1050,8 @@ INT32 PositionSoundVolume( INT8 bInitialVolume, INT16 sGridNo )
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sDifX = sMiddleX - sScreenX;
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sDifY = sMiddleY - sScreenY;
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sAbsDifX = abs( sDifX );
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sAbsDifY = abs( sDifY );
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sAbsDifX = (INT16) abs( sDifX );
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sAbsDifY = (INT16) abs( sDifY );
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sMaxDistX = (INT16)( ( gsBottomRightWorldX - gsTopLeftWorldX ) * 1.5 );
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sMaxDistY = (INT16)( ( gsBottomRightWorldY - gsTopLeftWorldY ) * 1.5 );
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@@ -1078,7 +1078,8 @@ void SetPositionSndsVolumeAndPanning( )
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{
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UINT32 cnt;
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POSITIONSND *pPositionSnd;
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INT8 bVolume, bPan;
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INT8 bVolume;
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UINT8 ubPan;
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SOLDIERTYPE *pSoldier;
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for ( cnt = 0; cnt < guiNumPositionSnds; cnt++ )
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@@ -1119,9 +1120,9 @@ void SetPositionSndsVolumeAndPanning( )
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SoundSetVolume( pPositionSnd->iSoundSampleID, bVolume );
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bPan = PositionSoundDir( pPositionSnd->sGridNo );
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ubPan = PositionSoundDir( pPositionSnd->sGridNo );
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SoundSetPan( pPositionSnd->iSoundSampleID, bPan );
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SoundSetPan( pPositionSnd->iSoundSampleID, ubPan );
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}
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}
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}
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