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Fixes to reduce the number of compile warnings. Still many more to fix
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1535 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+18
-18
@@ -352,7 +352,7 @@ void ClearDisplayedListOfTacticalStrings( void )
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void ScrollString( )
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{
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ScrollStringStPtr pStringSt = pStringS;
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//ScrollStringStPtr pStringSt = pStringS;
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UINT32 suiTimer=0;
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UINT32 cnt;
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INT32 iNumberOfNewStrings = 0; // the count of new strings, so we can update position by WIDTH_BETWEEN_NEW_STRINGS pixels in the y
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@@ -360,7 +360,7 @@ void ScrollString( )
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INT32 iMaxAge = 0;
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BOOLEAN fDitchLastMessage = FALSE;
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INT32 iMsgYStart = SCREEN_HEIGHT - 150;
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INT16 iMsgYStart = SCREEN_HEIGHT - 150;
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// UPDATE TIMER
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suiTimer=GetJA2Clock();
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@@ -704,18 +704,18 @@ void TacticalScreenMsg( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ... )
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ScrollStringStPtr pStringSt;
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UINT32 uiFont = TINYFONT1;
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UINT16 usPosition=0;
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UINT16 usCount=0;
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UINT16 usStringLength=0;
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UINT16 usCurrentSPosition=0;
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UINT16 usCurrentLookup=0;
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//UINT16 usPosition=0;
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//UINT16 usCount=0;
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//UINT16 usStringLength=0;
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//UINT16 usCurrentSPosition=0;
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//UINT16 usCurrentLookup=0;
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//STR16pString;
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BOOLEAN fLastLine=FALSE;
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//BOOLEAN fLastLine=FALSE;
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va_list argptr;
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CHAR16 DestString[512];//, DestStringA[ 512 ];
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//STR16pStringBuffer;
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BOOLEAN fMultiLine=FALSE;
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//BOOLEAN fMultiLine=FALSE;
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ScrollStringStPtr pTempStringSt=NULL;
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WRAPPED_STRING *pStringWrapper=NULL;
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WRAPPED_STRING *pStringWrapperHead=NULL;
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@@ -857,17 +857,17 @@ void MapScreenMessage( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ... )
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ScrollStringStPtr pStringSt;
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UINT32 uiFont = MAP_SCREEN_MESSAGE_FONT;
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UINT16 usPosition=0;
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UINT16 usCount=0;
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UINT16 usStringLength=0;
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UINT16 usCurrentSPosition=0;
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UINT16 usCurrentLookup=0;
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//UINT16 usPosition=0;
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//UINT16 usCount=0;
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//UINT16 usStringLength=0;
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//UINT16 usCurrentSPosition=0;
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//UINT16 usCurrentLookup=0;
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//STR16pString;
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BOOLEAN fLastLine=FALSE;
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//BOOLEAN fLastLine=FALSE;
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va_list argptr;
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CHAR16 DestString[512], DestStringA[ 512 ];
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//STR16pStringBuffer;
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BOOLEAN fMultiLine=FALSE;
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//BOOLEAN fMultiLine=FALSE;
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WRAPPED_STRING *pStringWrapper=NULL;
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WRAPPED_STRING *pStringWrapperHead=NULL;
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BOOLEAN fNewString = FALSE;
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@@ -1033,7 +1033,7 @@ void MapScreenMessage( UINT16 usColor, UINT8 ubPriority, STR16 pStringA, ... )
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// add string to the map screen message list
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void AddStringToMapScreenMessageList( STR16 pString, UINT16 usColor, UINT32 uiFont, BOOLEAN fStartOfNewString, UINT8 ubPriority )
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{
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UINT8 ubSlotIndex = 0;
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//UINT8 ubSlotIndex = 0;
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ScrollStringStPtr pStringSt = NULL;
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@@ -1122,7 +1122,7 @@ void DisplayStringsInMapScreenMessageList( void )
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// print this line
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mprintf_coded( 20, sY, gMapScreenMessageList[ ubCurrentStringIndex ]->pString16 );
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sY += usSpacing;
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sY = sY + usSpacing;
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// next message index to print (may wrap around)
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ubCurrentStringIndex = ( ubCurrentStringIndex + 1 ) % 256;
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