-Fixed some problems with russian letters in IMP page (by ViSoR)

-Added 2 letters for French (Ligatures Æ, æ, Œ, œ). Now we have support for all French alphabet
-Converted French text to UTF-8 for simple use in ather OS Language

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4877 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
inshy
2012-01-07 20:49:51 +00:00
parent 8da8548db2
commit b17bb900ea
4 changed files with 1872 additions and 1802 deletions
+78 -10
View File
@@ -114,6 +114,9 @@ void RenderGender( void );
void DecrementTextEnterMode( void );
void Print8CharacterOnlyString( void );
BOOLEAN CheckCharacterInputForEgg( void );
UINT32 GetCyrillicUnicodeChar( UINT32 uiKey );
UINT32 TranslateKey( UINT32 uiKey, unsigned char* translationTable );
BOOLEAN CheckIsKeyValid( UINT32 uiKey );
// mouse region callbacks
void SelectFullNameRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
@@ -586,18 +589,29 @@ void HandleBeginScreenTextEvent( UINT32 uiKey )
break;
default:
//Heinz (18.01.2009): Russian layout
// ViSoR (07.01.2012) : Russian and Belarussian layouts
//
#if defined(RUSSIAN)
if( ( (DWORD)GetKeyboardLayout(0) & 0xFFFF ) == 0x419)
#if defined(RUSSIAN) || defined(BELARUSSIAN)
if( ( (DWORD)GetKeyboardLayout(0) & 0xFFFF ) == 0x419) // Russian
{
unsigned char RussianTranslationTable[] =
" #Ý####ý####á-þ.0123456789ÆæÁ#Þ##ÔÈÑÂÓÀÏÐØÎËÄÜÒÙÇÉÊÛÅÃÌÖ×Íßõ#ú#_¸ôèñâóàïðøîëäüòùçéêûåãìö÷íÿÕ#Ú¨";
if(uiKey >= ' ' && uiKey <= '~') uiKey = RussianTranslationTable[uiKey-' '];
else uiKey = '#';
unsigned char TranslationTable[] =
" #Ý####ý####á-þ.0123456789ÆæÁ#Þ##ÔÈÑÂÓÀÏÐØÎËÄÜÒÙÇÉÊÛÅÃÌÖ×Íßõ#ú#_¸ôèñâóàïðøîëäüòùçéêûåãìö÷íÿÕ#Ú¨";
uiKey = TranslateKey( uiKey, TranslationTable );
uiKey = GetCyrillicUnicodeChar( uiKey );
}
else if( !(uiKey >= 'A' && uiKey <= 'Z' || uiKey >= 'a' && uiKey <= 'z' || uiKey >= '0' && uiKey <= '9' ||
uiKey == '_' || uiKey == '.' || uiKey == ' ') ) uiKey = '#';
if(uiKey != '#')
else if ( ( (DWORD)GetKeyboardLayout(0) & 0xFFFF ) == 0x423) // Belarussian
{
unsigned char TranslationTable[] =
" #Ý####ý####á-þ.0123456789ÆæÁ#Þ##Ô²ÑÂÓÀÏÐØÎËÄÜÒ¡ÇÉÊÛÅÃÌÖ×Íßõ#'#_¸ô³ñâóàïðøîëäüò¢çéêûåãìö÷íÿÕ#'¨";
uiKey = TranslateKey( uiKey, TranslationTable );
uiKey = GetCyrillicUnicodeChar( uiKey );
}
else if( !CheckIsKeyValid( uiKey ) )
uiKey = '#';
if( uiKey != '#')
#else
#ifndef USE_CODE_PAGE
if( uiKey >= 'A' && uiKey <= 'Z' ||
@@ -688,10 +702,64 @@ void HandleBeginScreenTextEvent( UINT32 uiKey )
return;
}
UINT32 GetCyrillicUnicodeChar( UINT32 uiKey )
{
// À - ÿ
if (uiKey >= 192 && uiKey <= 255)
uiKey += 0x0350;
// ¨
if (uiKey == 168)
uiKey = 0x0401;
// ¸
if (uiKey == 184)
uiKey = 0x0451;
// ¡
if (uiKey == 161)
uiKey = 0x040E;
// ¢
if (uiKey == 162)
uiKey = 0x045E;
// ²
if (uiKey == 178)
uiKey = 0x0406;
// ³
if (uiKey == 179)
uiKey = 0x0456;
return uiKey;
}
BOOLEAN CheckIsKeyValid( UINT32 uiKey )
{
if( uiKey >= 'A' && uiKey <= 'Z' ||
uiKey >= 'a' && uiKey <= 'z' ||
uiKey >= '0' && uiKey <= '9' ||
uiKey == '_' ||
uiKey == '.' ||
uiKey == ' ')
return TRUE;
else
return FALSE;
}
UINT32 TranslateKey( UINT32 uiKey, unsigned char* translationTable )
{
if( uiKey >= ' ' && uiKey <= '~' )
uiKey = translationTable[uiKey-' '];
else
uiKey = '#';
return uiKey;
}
void DisplayFullNameStringCursor( void )
{
{
// this procdure will draw the activation string cursor on the screen at position cursorx cursory
UINT32 uiDestPitchBYTES;
static UINT32 uiBaseTime = 0;