diff --git a/GameSettings.cpp b/GameSettings.cpp index 0750683a..7fa88add 100644 --- a/GameSettings.cpp +++ b/GameSettings.cpp @@ -1481,7 +1481,7 @@ void LoadGameExternalOptions() gGameExternalOptions.usTurnsToUncover = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMYROLES_TURNSTOUNCOVER", 6, 0, 20); gGameExternalOptions.fEnemyMedics = iniReader.ReadBoolean("Tactical Enemy Role Settings", "ENEMY_MEDICS", TRUE); gGameExternalOptions.dEnemyMedicMedKitDrainFactor = iniReader.ReadFloat ("Tactical Enemy Role Settings", "ENEMY_MEDICS_MEDKITDRAINFACTOR", 0.1f, 0.01f, 1.0f); - gGameExternalOptions.sEnemyMedicsSearchRadius = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMY_MEDICS_SEARCHRAIUS", 20, 5, 60); + gGameExternalOptions.sEnemyMedicsSearchRadius = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMY_MEDICS_SEARCHRADIUS", 20, 5, 60); gGameExternalOptions.fEnemyOfficers = iniReader.ReadBoolean("Tactical Enemy Role Settings", "ENEMY_OFFICERS", TRUE); gGameExternalOptions.usEnemyOfficersPerTeamSize = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMY_OFFICERS_REQUIREDTEAMSIZE", 10, 1, 64); gGameExternalOptions.usEnemyOfficersMax = iniReader.ReadInteger("Tactical Enemy Role Settings", "ENEMY_OFFICERS_MAX", 4, 1, 10);