mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
GameDir >= r2245 is recommended. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+1
-8
@@ -1660,13 +1660,7 @@ void LoadGameExternalOptions()
|
||||
gGameExternalOptions.fZombieRiseWithArmour = iniReader.ReadBoolean("Tactical Zombie Settings", "ZOMBIE_RISE_WITH_ARMOUR", TRUE);
|
||||
gGameExternalOptions.fZombieOnlyHeadShotsPermanentlyKill = iniReader.ReadBoolean("Tactical Zombie Settings", "ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL", TRUE);
|
||||
#endif
|
||||
|
||||
//################# Tactical Poison Settings ##################
|
||||
gGameExternalOptions.ubPoisonBaseMedicalSkillToCure = iniReader.ReadInteger("Tactical Poison Settings", "POISON_BASE_MEDICAL_SKILL_TO_CURE", 50, 1, 100);
|
||||
gGameExternalOptions.sPoisonMedicalPtsToCureMultiplicator = iniReader.ReadFloat("Tactical Poison Settings", "POISON_MEDICAL_POINTS_TO_CURE_MULTIPLICATOR", 0.5f, 0.1f, 10.0f);
|
||||
gGameExternalOptions.sZombiePoisonDamagePercentage = iniReader.ReadInteger("Tactical Poison Settings", "ZOMBIE_POISON_DAMAGE_PERCENTAGE", 50, 0, 100);
|
||||
gGameExternalOptions.sPoisonInfectionDamageMultiplier = iniReader.ReadFloat("Tactical Poison Settings", "POISON_INFECTION_DAMAGE_MULTIPLIER", 4.0, 1.0, 10.0);
|
||||
|
||||
|
||||
//################# Tactical Fortification Settings ##################
|
||||
gGameExternalOptions.fFortificationAllowInHostileSector = iniReader.ReadBoolean("Tactical Fortification Settings", "FORTIFICATION_ALLOW_IN_HOSTILE_SECTOR", FALSE);
|
||||
gGameExternalOptions.fRoofCollapse = iniReader.ReadBoolean( "Tactical Fortification Settings", "ROOF_COLLAPSE", TRUE );
|
||||
@@ -1683,7 +1677,6 @@ void LoadGameExternalOptions()
|
||||
|
||||
gGameExternalOptions.fFoodDecayInSectors = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_DECAY_IN_SECTORS", TRUE);
|
||||
gGameExternalOptions.sFoodDecayModificator = iniReader.ReadFloat("Tactical Food Settings", "FOOD_DECAY_MODIFICATOR", 1.0f, 0.1f, 10.0f);
|
||||
gGameExternalOptions.usFoodMaxPoisoning = iniReader.ReadInteger("Tactical Food Settings", "FOOD_MAX_POISONING", 5, 0, 100);
|
||||
gGameExternalOptions.fFoodEatingSounds = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_EATING_SOUNDS", TRUE);
|
||||
|
||||
//################# Disease Settings ##################
|
||||
|
||||
Reference in New Issue
Block a user