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Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
GameDir >= r2245 is recommended. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -748,9 +748,6 @@ void RefreshMerc( SOLDIERTYPE *pSoldier )
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{
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pSoldier->stats.bLife = pSoldier->stats.bLifeMax;
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pSoldier->bBleeding = 0;
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pSoldier->bPoisonSum = 0;
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pSoldier->bPoisonLife = 0;
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pSoldier->bPoisonBleeding = 0;
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pSoldier->iHealableInjury = 0; // added by SANDRO
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pSoldier->bBreath = pSoldier->bBreathMax = 100;
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pSoldier->sBreathRed = 0;
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@@ -1245,51 +1242,27 @@ void RenderSoldierCellBars( SOLDIERCELL *pCell )
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//HEALTH BAR
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if( !pCell->pSoldier->stats.bLife )
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return;
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//yellow one for bleeding
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iStartY = pCell->yp + 29 - 25*pCell->pSoldier->stats.bLifeMax/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+37, iStartY, pCell->xp+38, pCell->yp+29, Get16BPPColor( FROMRGB( 107, 107, 57 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+38, iStartY, pCell->xp+39, pCell->yp+29, Get16BPPColor( FROMRGB( 222, 181, 115 ) ) );
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// poisoned bleeding in purple
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if ( pCell->pSoldier->bPoisonBleeding )
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{
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iStartY = pCell->yp + 29 - 25*(pCell->pSoldier->stats.bLifeMax - pCell->pSoldier->bBleeding + pCell->pSoldier->bPoisonBleeding)/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+37, iStartY, pCell->xp+38, pCell->yp+29, Get16BPPColor( FROMRGB( 107, 57, 107 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+38, iStartY, pCell->xp+39, pCell->yp+29, Get16BPPColor( FROMRGB( 222, 115, 181 ) ) );
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}
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//pink one for bandaged.
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iStartY = pCell->yp + 29 - 25*(pCell->pSoldier->stats.bLifeMax - pCell->pSoldier->bBleeding)/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+37, iStartY, pCell->xp+38, pCell->yp+29, Get16BPPColor( FROMRGB( 156, 57, 57 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+38, iStartY, pCell->xp+39, pCell->yp+29, Get16BPPColor( FROMRGB( 222, 132, 132 ) ) );
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// get amount of poisoned bandage
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INT8 bPoisonBandage = pCell->pSoldier->bPoisonSum - pCell->pSoldier->bPoisonBleeding - pCell->pSoldier->bPoisonLife;
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if ( bPoisonBandage )
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{
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// poisoned bandage in bright green
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iStartY = pCell->yp + 29 - 25*(pCell->pSoldier->stats.bLife + bPoisonBandage)/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+37, iStartY, pCell->xp+38, pCell->yp+29, Get16BPPColor( FROMRGB( 57, 156, 57 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+38, iStartY, pCell->xp+39, pCell->yp+29, Get16BPPColor( FROMRGB( 132, 222, 132 ) ) );
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}
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//red one for actual health
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iStartY = pCell->yp + 29 - 25*pCell->pSoldier->stats.bLife/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+37, iStartY, pCell->xp+38, pCell->yp+29, Get16BPPColor( FROMRGB( 107, 8, 8 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+38, iStartY, pCell->xp+39, pCell->yp+29, Get16BPPColor( FROMRGB( 206, 0, 0 ) ) );
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// poisoned life
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if ( pCell->pSoldier->bPoisonLife )
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{
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iStartY = pCell->yp + 29 - 25*pCell->pSoldier->bPoisonLife/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+37, iStartY, pCell->xp+38, pCell->yp+29, Get16BPPColor( FROMRGB( 8, 107, 8 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+38, iStartY, pCell->xp+39, pCell->yp+29, Get16BPPColor( FROMRGB( 0, 206, 0 ) ) );
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}
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//BREATH BAR
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iStartY = pCell->yp + 29 - 25*pCell->pSoldier->bBreathMax/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+41, iStartY, pCell->xp+42, pCell->yp+29, Get16BPPColor( FROMRGB( 8, 8, 132 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+42, iStartY, pCell->xp+43, pCell->yp+29, Get16BPPColor( FROMRGB( 8, 8, 107 ) ) );
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//MORALE BAR
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iStartY = pCell->yp + 29 - 25*pCell->pSoldier->aiData.bMorale/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, pCell->xp+45, iStartY, pCell->xp+46, pCell->yp+29, Get16BPPColor( FROMRGB( 8, 156, 8 ) ) );
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