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Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
GameDir >= r2245 is recommended. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2017,17 +2017,7 @@ void UpdateCharRegionHelpText( void )
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{
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// person (health/energy/morale)
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GetMoraleString( pSoldier, pMoraleStr );
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if ( pSoldier->bPoisonSum )
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{
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INT8 bPoisonBandaged = pSoldier->bPoisonSum - pSoldier->bPoisonBleeding - pSoldier->bPoisonLife;
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swprintf( sString, L"%s: %d/%d, %s: %d/%d/%d - %d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[ 0 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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pMapScreenStatusStrings[ 5 ], pSoldier->bPoisonBleeding, bPoisonBandaged, pSoldier->bPoisonLife, pSoldier->bPoisonSum,
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pMapScreenStatusStrings[ 1 ], pSoldier->bBreath, pSoldier->bBreathMax,
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pMapScreenStatusStrings[ 2 ], pMoraleStr );
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}
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else
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{
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swprintf( sString, L"%s: %d/%d, %s: %d/%d, %s: %s",
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pMapScreenStatusStrings[ 0 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax,
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@@ -5528,48 +5518,21 @@ void RenderSoldierSmallFaceForUpdatePanel( INT32 iIndex, INT32 iX, INT32 iY )
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if( !pSoldier->stats.bLife )
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return;
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//yellow one for bleeding
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iStartY = iY + 29 - 27*pSoldier->stats.bLifeMax/100;
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+36, iStartY, iX+37, iY+29, Get16BPPColor( FROMRGB( 107, 107, 57 ) ) );
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+37, iStartY, iX+38, iY+29, Get16BPPColor( FROMRGB( 222, 181, 115 ) ) );
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if ( pSoldier->bPoisonBleeding )
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{
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// poisoned bleeding in purple
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iStartY = iY + 29 - 27*(pSoldier->stats.bLifeMax - pSoldier->bBleeding + pSoldier->bPoisonBleeding)/100;
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+36, iStartY, iX+37, iY+29, Get16BPPColor( FROMRGB( 107, 57, 107 ) ) );
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+37, iStartY, iX+38, iY+29, Get16BPPColor( FROMRGB( 222, 115, 181 ) ) );
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}
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//pink one for bandaged.
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iStartY = iY + 29 - 27*(pSoldier->stats.bLifeMax - pSoldier->bBleeding)/100;
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+36, iStartY, iX+37, iY+29, Get16BPPColor( FROMRGB( 156, 57, 57 ) ) );
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+37, iStartY, iX+38, iY+29, Get16BPPColor( FROMRGB( 222, 132, 132 ) ) );
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// get amount of poisoned bandage
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INT8 bPoisonBandage = pSoldier->bPoisonSum - pSoldier->bPoisonBleeding - pSoldier->bPoisonLife;
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if ( bPoisonBandage )
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{
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// poisoned bandage in bright green
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iStartY = iY + 29 - 27*(pSoldier->stats.bLife + bPoisonBandage)/100;
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+36, iStartY, iX+37, iY+29, Get16BPPColor( FROMRGB( 57, 156, 57 ) ) );
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+37, iStartY, iX+38, iY+29, Get16BPPColor( FROMRGB( 132, 222, 132 ) ) );
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}
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//red one for actual health
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iStartY = iY + 29 - 27*pSoldier->stats.bLife/100;
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+36, iStartY, iX+37, iY+29, Get16BPPColor( FROMRGB( 107, 8, 8 ) ) );
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+37, iStartY, iX+38, iY+29, Get16BPPColor( FROMRGB( 206, 0, 0 ) ) );
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// poisoned life
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if ( pSoldier->bPoisonLife )
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{
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iStartY = iY + 29 - 27*pSoldier->bPoisonLife/100;
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+36, iStartY, iX+37, iY+29, Get16BPPColor( FROMRGB( 8, 107, 8 ) ) );
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+37, iStartY, iX+38, iY+29, Get16BPPColor( FROMRGB( 0, 206, 0 ) ) );
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}
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//BREATH BAR
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iStartY = iY + 29 - 27*pSoldier->bBreathMax/100;
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+39, iStartY, iX+40, iY+29, Get16BPPColor( FROMRGB( 8, 8, 132 ) ) );
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@@ -5579,9 +5542,6 @@ void RenderSoldierSmallFaceForUpdatePanel( INT32 iIndex, INT32 iX, INT32 iY )
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iStartY = iY + 29 - 27*pSoldier->aiData.bMorale/100;
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+42, iStartY, iX+43, iY+29, Get16BPPColor( FROMRGB( 8, 156, 8 ) ) );
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ColorFillVideoSurfaceArea( guiSAVEBUFFER, iX+43, iStartY, iX+44, iY+29, Get16BPPColor( FROMRGB( 8, 107, 8 ) ) );
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return;
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}
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void ContinueUpdateButtonCallback(GUI_BUTTON *btn,INT32 reason)
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