Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.

GameDir >= r2245 is recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-20 20:39:51 +00:00
parent 62d5dd1854
commit b2217eaab9
49 changed files with 171 additions and 1089 deletions
+1 -16
View File
@@ -2585,7 +2585,6 @@ void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
//Bandaging him would prevent him from dying (due to low HP)
pSoldier->bBleeding = 0;
pSoldier->bPoisonBleeding = 0;
// wake him up
if ( pSoldier->flags.fMercAsleep )
@@ -2605,21 +2604,7 @@ void EnemyCapturesPlayerSoldier( SOLDIERTYPE *pSoldier )
{
pSoldier->stats.bLife += (INT8)(10 - Random( 21 ) );
}
// adjust poison points
INT8 lifechanged = pSoldier->stats.bLife - oldlife;
if ( lifechanged < 0 )
{
// add a bit of poisoning...
pSoldier->bPoisonSum = min(pSoldier->bPoisonSum + 10, pSoldier->stats.bLifeMax);
pSoldier->bPoisonLife = min(pSoldier->bPoisonSum, pSoldier->stats.bLife);
}
else if ( lifechanged > 0)
{
pSoldier->bPoisonLife = min(pSoldier->bPoisonSum, pSoldier->stats.bLife);
}
// SANDRO - make the lost life insta-healable
pSoldier->iHealableInjury = ((pSoldier->stats.bLifeMax - pSoldier->stats.bLife) * 100);