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Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
GameDir >= r2245 is recommended. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1211,7 +1211,6 @@ BOOLEAN RemoveFacesForAutoBandage( void )
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BOOLEAN RenderSoldierSmallFaceForAutoBandagePanel( INT32 iIndex, INT16 sCurrentXPosition, INT16 sCurrentYPosition )
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{
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INT32 iStartY = 0;
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SOLDIERTYPE *pSoldier = NULL;
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INT32 iCounter = 0, iIndexCount = 0;
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@@ -1230,12 +1229,12 @@ BOOLEAN RenderSoldierSmallFaceForAutoBandagePanel( INT32 iIndex, INT16 sCurrentX
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BltVideoObject( FRAME_BUFFER , hHandle , 0, sCurrentXPosition+2, sCurrentYPosition+2, VO_BLT_SRCTRANSPARENCY, NULL );
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for( iCounter = 0; iCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; iCounter++ )
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for( iCounter = 0; iCounter < giMAXIMUM_NUMBER_OF_PLAYER_SLOTS; ++iCounter )
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{
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// find a free slot
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if( iDoctorList[ iCounter ] != -1 )
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{
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iIndexCount++;
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++iIndexCount;
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}
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}
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@@ -1254,49 +1253,22 @@ BOOLEAN RenderSoldierSmallFaceForAutoBandagePanel( INT32 iIndex, INT16 sCurrentX
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// is the merc alive?
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if( !pSoldier->stats.bLife )
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return( FALSE );
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//yellow one for bleeding
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iStartY = sCurrentYPosition + 29 - 27*pSoldier->stats.bLifeMax/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+36, iStartY, sCurrentXPosition+37, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 107, 107, 57 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+37, iStartY, sCurrentXPosition+38, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 222, 181, 115 ) ) );
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// poisoned bleeding in purple
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if ( pSoldier->bPoisonBleeding )
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{
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iStartY = sCurrentYPosition + 29 - 27*(pSoldier->stats.bLifeMax - pSoldier->bBleeding + pSoldier->bPoisonBleeding)/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+36, iStartY, sCurrentXPosition+37, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 107, 57, 107 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+37, iStartY, sCurrentXPosition+38, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 222, 115, 181 ) ) );
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}
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//pink one for bandaged.
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iStartY = sCurrentYPosition + 29 - 27*(pSoldier->stats.bLifeMax - pSoldier->bBleeding)/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+36, iStartY, sCurrentXPosition+37, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 156, 57, 57 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+37, iStartY, sCurrentXPosition+38, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 222, 132, 132 ) ) );
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// get amount of poisoned bandage
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INT8 bPoisonBandage = pSoldier->bPoisonSum - pSoldier->bPoisonBleeding - pSoldier->bPoisonLife;
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if ( bPoisonBandage )
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{
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// poisoned bandage in bright green
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iStartY = sCurrentYPosition + 29 - 27*(pSoldier->stats.bLife + bPoisonBandage)/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+36, iStartY, sCurrentXPosition+37, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 57, 156, 57 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+37, iStartY, sCurrentXPosition+38, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 132, 222, 132 ) ) );
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}
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//red one for actual health
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iStartY = sCurrentYPosition + 29 - 27*pSoldier->stats.bLife/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+36, iStartY, sCurrentXPosition+37, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 107, 8, 8 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+37, iStartY, sCurrentXPosition+38, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 206, 0, 0 ) ) );
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// poisoned life
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if ( pSoldier->bPoisonLife )
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{
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iStartY = sCurrentYPosition + 29 - 27*pSoldier->bPoisonLife/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+36, iStartY, sCurrentXPosition+37, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 8, 107, 8 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+37, iStartY, sCurrentXPosition+38, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 0, 206, 0 ) ) );
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}
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//BREATH BAR
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iStartY = sCurrentYPosition + 29 - 27*pSoldier->bBreathMax/100;
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ColorFillVideoSurfaceArea( FRAME_BUFFER, sCurrentXPosition+39, iStartY, sCurrentXPosition+40, sCurrentYPosition+29, Get16BPPColor( FROMRGB( 8, 8, 132 ) ) );
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