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Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
GameDir >= r2245 is recommended. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -359,7 +359,6 @@ void HandleEndTurnDrugAdjustments( SOLDIERTYPE *pSoldier )
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if ( pSoldier->bRegenerationCounter > 0)
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{
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// increase life
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pSoldier->bPoisonLife = max(pSoldier->bPoisonSum, pSoldier->bPoisonLife + pSoldier->stats.bLife - __min( pSoldier->stats.bLife + LIFE_GAIN_PER_REGEN_POINT, pSoldier->stats.bLifeMax ) );
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pSoldier->stats.bLife = __min( pSoldier->stats.bLife + LIFE_GAIN_PER_REGEN_POINT, pSoldier->stats.bLifeMax );
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//SANDRO - Insta-healable injury reduction
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@@ -371,14 +370,12 @@ void HandleEndTurnDrugAdjustments( SOLDIERTYPE *pSoldier )
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if ( pSoldier->stats.bLife == pSoldier->stats.bLifeMax )
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{
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pSoldier->bBleeding = 0;
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pSoldier->bPoisonBleeding = 0;
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pSoldier->iHealableInjury = 0;
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}
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else if ( pSoldier->bBleeding + pSoldier->stats.bLife > pSoldier->stats.bLifeMax )
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{
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// got to reduce amount of bleeding
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pSoldier->bBleeding = (pSoldier->stats.bLifeMax - pSoldier->stats.bLife);
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pSoldier->bPoisonBleeding = min(pSoldier->bPoisonBleeding, (pSoldier->stats.bLifeMax - pSoldier->stats.bLife));
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}
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// decrement counter
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@@ -416,25 +413,7 @@ void HandleEndTurnDrugAdjustments( SOLDIERTYPE *pSoldier )
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{
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pSoldier->EVENT_SoldierGotHit( 0, 10, 0, pSoldier->ubDirection, 320, NOBODY , FIRE_WEAPON_NO_SPECIAL, pSoldier->bAimShotLocation, 0, -1 );
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}
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// if we took an antidote, reduce poisoning
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if ( pSoldier->drugs.bDrugEffect[ DRUG_TYPE_CUREPOISON ] > 0 )
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{
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if ( pSoldier->bPoisonSum > 0 )
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{
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if ( pSoldier->bPoisonBleeding > 0 )
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{
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pSoldier->bPoisonBleeding--;
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}
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else if ( pSoldier->bPoisonLife > 0 )
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{
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pSoldier->bPoisonLife--;
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}
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pSoldier->bPoisonSum--;
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}
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}
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// etorphine stuns while it lasts. It can also damage and possibly kill the target if overdosed. The dosage depends on our bodytype
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if ( pSoldier->drugs.bDrugEffect[ DRUG_TYPE_STUNANDKILL ] )
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{
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