Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.

GameDir >= r2245 is recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-20 20:39:51 +00:00
parent 62d5dd1854
commit b2217eaab9
49 changed files with 171 additions and 1089 deletions
+1 -5
View File
@@ -2277,7 +2277,6 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
DeleteTalkingMenu();
SetSoldierNeutral( pSoldier );
pSoldier->bBleeding = 0; // make sure he doesn't bleed now...
pSoldier->bPoisonBleeding = 0;
RecalculateOppCntsDueToBecomingNeutral( pSoldier );
if ( gTacticalStatus.uiFlags & INCOMBAT )
{
@@ -4515,10 +4514,7 @@ UINT32 CalcPatientMedicalCost( SOLDIERTYPE * pSoldier )
// charge additional $25 for every point below OKLIFE he is
uiCost += ( 25 * ( OKLIFE - pSoldier->stats.bLife ) );
}
// charge additional $13 for every poison point that has to be cured
uiCost += 13 * pSoldier->bPoisonSum;
// also charge $2 for each point of bleeding that must be stopped
if ( pSoldier->bBleeding > 0 )
{