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Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
GameDir >= r2245 is recommended. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2277,7 +2277,6 @@ void HandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum
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DeleteTalkingMenu();
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SetSoldierNeutral( pSoldier );
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pSoldier->bBleeding = 0; // make sure he doesn't bleed now...
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pSoldier->bPoisonBleeding = 0;
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RecalculateOppCntsDueToBecomingNeutral( pSoldier );
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if ( gTacticalStatus.uiFlags & INCOMBAT )
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{
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@@ -4515,10 +4514,7 @@ UINT32 CalcPatientMedicalCost( SOLDIERTYPE * pSoldier )
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// charge additional $25 for every point below OKLIFE he is
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uiCost += ( 25 * ( OKLIFE - pSoldier->stats.bLife ) );
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}
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// charge additional $13 for every poison point that has to be cured
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uiCost += 13 * pSoldier->bPoisonSum;
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// also charge $2 for each point of bleeding that must be stopped
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if ( pSoldier->bBleeding > 0 )
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{
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