Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.

GameDir >= r2245 is recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-20 20:39:51 +00:00
parent 62d5dd1854
commit b2217eaab9
49 changed files with 171 additions and 1089 deletions
+2 -2
View File
@@ -703,7 +703,7 @@ void HandleDoorTrap( SOLDIERTYPE * pSoldier, DOOR * pDoor )
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("!!!!!!! Trap gone off %d", gTacticalStatus.ubAttackBusyCount) );
DebugAttackBusy( "!!!!!!! Trap gone off\n" );
pSoldier->SoldierTakeDamage( 0, (UINT16) (10 + PreRandom( 10 )), 0, (UINT16) ((3 + PreRandom( 3 ) * 1000)), TAKE_DAMAGE_ELECTRICITY, NOBODY, pDoor->sGridNo, 0, TRUE );
pSoldier->SoldierTakeDamage( 0, (UINT16) (10 + PreRandom( 10 )), (UINT16) ((3 + PreRandom( 3 ) * 1000)), TAKE_DAMAGE_ELECTRICITY, NOBODY, pDoor->sGridNo, 0, TRUE );
break;
case SUPER_ELECTRIC:
@@ -718,7 +718,7 @@ void HandleDoorTrap( SOLDIERTYPE * pSoldier, DOOR * pDoor )
DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("!!!!!!! Trap gone off %d", gTacticalStatus.ubAttackBusyCount) );
DebugAttackBusy( "!!!!!!! Trap gone off\n" );
pSoldier->SoldierTakeDamage( 0, (UINT16) (20 + PreRandom( 20 )), 0, (UINT16) ((6 + PreRandom( 6 ) * 1000)), TAKE_DAMAGE_ELECTRICITY, NOBODY, pDoor->sGridNo, 0, TRUE );
pSoldier->SoldierTakeDamage( 0, (UINT16) (20 + PreRandom( 20 )), (UINT16) ((6 + PreRandom( 6 ) * 1000)), TAKE_DAMAGE_ELECTRICITY, NOBODY, pDoor->sGridNo, 0, TRUE );
break;