Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.

GameDir >= r2245 is recommended.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-20 20:39:51 +00:00
parent 62d5dd1854
commit b2217eaab9
49 changed files with 171 additions and 1089 deletions
-1
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@@ -4173,7 +4173,6 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier, UINT8 ubUnconsciousOK)
{
// reduce bleeding by 1 point per AP (in RT, APs will get recalculated so it's okay)
pSoldier->bBleeding = __max( 0, pSoldier->bBleeding - (pSoldier->bActionPoints/2) );
pSoldier->bPoisonBleeding = max(0, pSoldier->bPoisonBleeding - __max( 0, pSoldier->bBleeding - (pSoldier->bActionPoints/2) ) );
return( AI_ACTION_NONE ); // will end-turn/wait depending on whether we're in TB or realtime
}
#ifdef RECORDNET