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Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
GameDir >= r2245 is recommended. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4173,7 +4173,6 @@ INT8 DecideActionRed(SOLDIERTYPE *pSoldier, UINT8 ubUnconsciousOK)
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{
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// reduce bleeding by 1 point per AP (in RT, APs will get recalculated so it's okay)
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pSoldier->bBleeding = __max( 0, pSoldier->bBleeding - (pSoldier->bActionPoints/2) );
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pSoldier->bPoisonBleeding = max(0, pSoldier->bPoisonBleeding - __max( 0, pSoldier->bBleeding - (pSoldier->bActionPoints/2) ) );
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return( AI_ACTION_NONE ); // will end-turn/wait depending on whether we're in TB or realtime
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}
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#ifdef RECORDNET
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