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Deleted Feature: The poison feature has been made obsolete by the disease feature and has been removed.
GameDir >= r2245 is recommended. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7870 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2160,7 +2160,7 @@ BOOLEAN DishOutGasDamage( SOLDIERTYPE * pSoldier, EXPLOSIVETYPE * pExplosive, IN
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//ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"ExpControl pSoldier->flags.fHitByGasFlags: %d", pSoldier->flags.fHitByGasFlags );
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// a gas effect, take damage directly...
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pSoldier->SoldierTakeDamage( ANIM_STAND, sWoundAmt, 0, sBreathAmt, TAKE_DAMAGE_GAS, NOBODY, NOWHERE, 0, TRUE );
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pSoldier->SoldierTakeDamage( ANIM_STAND, sWoundAmt, sBreathAmt, TAKE_DAMAGE_GAS, NOBODY, NOWHERE, 0, TRUE );
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if (is_networked && is_client)
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{
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@@ -2635,7 +2635,7 @@ BOOLEAN ExpAffect( INT32 sBombGridNo, INT32 sGridNo, UINT32 uiDist, UINT16 usIte
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break;
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}
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// a gas effect, take damage directly...
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pSoldier->SoldierTakeDamage( ANIM_STAND, sWoundAmt, 0, sBreathAmt, TAKE_DAMAGE_GAS, NOBODY, NOWHERE, 0, TRUE );
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pSoldier->SoldierTakeDamage( ANIM_STAND, sWoundAmt, sBreathAmt, TAKE_DAMAGE_GAS, NOBODY, NOWHERE, 0, TRUE );
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if ( pSoldier->stats.bLife >= CONSCIOUSNESS )
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{
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pSoldier->DoMercBattleSound( (INT8)( BATTLE_SOUND_HIT1 + Random( 2 ) ) );
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@@ -5675,7 +5675,7 @@ void SoldierDropThroughRoof( SOLDIERTYPE* pSoldier, INT32 sGridNo )
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// take damage
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UINT32 damage = 15 + Random( 5 ) + Random( 23 );
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pSoldier->SoldierTakeDamage( ANIM_CROUCH, damage, 0, damage * 100, TAKE_DAMAGE_FALLROOF, NOBODY, NOWHERE, 0, TRUE );
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pSoldier->SoldierTakeDamage( ANIM_CROUCH, damage, damage * 100, TAKE_DAMAGE_FALLROOF, NOBODY, NOWHERE, 0, TRUE );
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}
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gridnoarmourvector GetConnectedRoofGridnoArmours( INT32 sGridNo )
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@@ -5913,7 +5913,7 @@ void RoofDestruction( INT32 sGridNo )
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// take damage
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UINT32 damage = 10 + Random( 3 ) + Random( 10 );
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pSoldier->SoldierTakeDamage( ANIM_CROUCH, damage, 0, damage * 100, TAKE_DAMAGE_FALLROOF, NOBODY, NOWHERE, 0, TRUE );
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pSoldier->SoldierTakeDamage( ANIM_CROUCH, damage, damage * 100, TAKE_DAMAGE_FALLROOF, NOBODY, NOWHERE, 0, TRUE );
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}
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// if there is a person here, drop them to the ground...
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